Inuit Hunter
Inuit Hunter is ranged infantry in Age of Empires III, available from the Commerce Age; obtained through Trading Post or Tambo on an Inuit settlement, Native Embassy. Its listed ability is Hunting Promotion.

Recorded values
- Available
- Commerce Age · Trading Post or Tambo on an Inuit settlement; Native Embassy
- Training
- 30 sec · 11 XP per train
- Durability & mobility
- 130 hit points · 20% ranged resistance · 4.5 speed · 18 line of sight
- Ranged attack
- 13 base damage · range 16 · attack interval 1.5 · bonus damage: 5.0x vs. Pet; 3.0x vs. Mercenary; 3.0x vs. Outlaw; 3.0x vs. Native warrior
- Siege attack
- 10 base damage · range 10 · attack interval 3.0
- Hand attack
- 10 base damage · attack interval 1.5 · bonus damage: Same as ranged attack
- Ability
- Hunting Promotion
Role, availability & values
Production is available through Trading Post or Tambo on an Inuit settlement or Native Embassy. It has 130 hit points and 20% ranged resistance. It moves at 4.5 speed. Training costs 60 Food and 50 Wood; it takes 30 seconds to train. Attack profile: Ranged attack: 13 damage at range 16; every 1.5 seconds. Siege attack: 10 damage at range 10; every 3.0 seconds. Hand attack: 10 damage; every 1.5 seconds. Special ability or role: Hunting Promotion.
Matchup & timing
Keep this ranged unit behind a screen and let it fire before melee troops can reach it. Its listed attack reaches 16 range and is especially useful against Pet, Mercenary, Outlaw, and Native warrior. Move it with the frontline as that screen advances, and reposition when cavalry or artillery gains a clear shot.
Promotion extends its range
The Inuit Hunter’s Hunting Promotion increases its range as the unit defeats enemy military units: Bronze adds one range, Silver adds two and Gold adds four. It begins with a 16-range attack, so promotion changes its firing distance rather than its base damage. The Hunter is limited to 12 per Inuit settlement and costs 60 Food and 50 Wood. Its ranged attack has strong listed bonuses against Pets, Mercenaries, Outlaws and Native Warriors, which makes promotion more valuable when the unit stays active in combat. Keep the settlement access protected and screen the archers from units that can close into melee.