Levied Spearman
Levied Spearman is Africans Heavy infantry in Age of Empires III, available from the Exploration Age; obtained through Hut, Battle Canoe.

Recorded values
- Cost
- 65 Influence
- Available
- Exploration Age · Hut; Battle Canoe
- Training
- 12 sec · 1 population
- Durability & mobility
- 120 hit points · 10% hand resistance · 5.0 speed · 12 line of sight
- Hand attack
- 7 damage · 1.5 attack interval · bonuses: 4.0x vs. Cavalry; 2.25x vs. Shock troops; 0.25x vs. Villager
- Siege attack
- 6 damage · 6 range · 3.0 attack interval
Role, availability & values
Production is available through Hut or Battle Canoe. It has 120 hit points. It moves at 5.0 speed and uses 1 population. Training costs 65 Influence; it takes 12 seconds to train. Attack profile: Hand attack deals 7 damage. Siege attack deals 6 damage. Hand attack bonuses: 4.0× against Cavalry, 2.25× against Shock troops, and 0.25× against Villager. Special ability or role: Loses 2% of maximum hit points over time until left with only 1 HP.
Matchup & timing
Levied Spearmen are African one-population Heavy Infantry called in from a Hut or Battle Canoe for 65 Influence. Their 7-damage hand attack carries 4× damage against Cavalry and 2.25× against Shock troops, so use them to intercept a mounted push rather than chase ranged units. At 5.0 speed and 120 hit points they can reach a nearby target, but they lose 2% of maximum hit points over time until one remains. Spend the 12-second training window when cavalry is approaching, and keep the spearmen engaged or withdraw them safely instead of stockpiling a fading force.
African levy counter unit and health decay
Levied Spearman is African Heavy Infantry available from the Exploration Age through the Hut or Battle Canoe. It costs 65 Influence, uses one population and takes 12 seconds to call. Its profile has 120 hit points, 10% hand resistance, speed 5.0 and line of sight 12. The hand attack deals seven damage but receives a 4× multiplier against Cavalry and 2.25× against Shock troops; its siege attack deals six. Like other levied African units, it loses two percent of maximum hit points over time until only one hit point remains. This decay defines the unit’s use: produce it close to the moment it can intercept a mounted threat, then move it into the engagement rather than leaving it idle. Its very low damage against Villagers makes it a poor raider. Use it to protect a more valuable ranged line from cavalry or to punish a shock unit that enters melee, and coordinate with other units that can deal with infantry and ranged attackers. Influence has competing uses in African economies, so compare the cost with the threat before spending. The Hut and Battle Canoe access can provide fast reinforcement, but the source itself must remain safe and the spearmen still need support after they arrive.
Protecting the levy during its short service
Since health decreases over time, the Spearman should not wait in a staging area while a long attack is prepared. Queue it when a cavalry threat is visible, rally it to the threatened line and use its population efficiently by targeting the units that receive its large bonuses.
Hut and naval access
The Hut is the ordinary early access point, while Battle Canoe access can add flexibility on hybrid maps. Keep the production route safe and move the short-lived levy directly toward the target it counters.
Influence efficiency
A 65-Influence call is a focused answer to mounted pressure, not a general replacement for Food- and Coin-based infantry. Since it decays after appearing, make sure a target is nearby before queuing a large group.
Influence-funded anti-cavalry levy
The Levied Spearman is African heavy infantry recruited with 65 Influence from a Hut or Battle Canoe. It has 120 hit points, five speed and a hand attack that gains a 4× bonus against Cavalry and 2.25× against Shock troops. That makes it a quick defensive answer when mounted units threaten the army. Its one-population cost and 12-second train time allow a fast response, but the Spearman’s health decays by 2% of maximum each second until it is left with one hit point. Move it toward the fight quickly and do not treat it as a permanent frontline unit.
Use the temporary force before it expires
The Spearman’s attack against Villagers is reduced, and its six-damage siege profile is not a reason to send it against structures. Keep it near the troops it is protecting and focus the Cavalry or Shock troops that justify spending Influence. Since the unit expires over time, avoid idle staging far from the base or a long route to a distant target. Influence also pays for other African units and technologies, so compare this levy with the opportunity cost of spending the resource elsewhere. A Battle Canoe can provide forward access where the map permits it, but the force still needs a safe path and support.