Muhbir
Muhbir is an Ottoman infantry unit with Stealth mode, also available to Hausa through the Moroccan Alliance. Its stealth lets it approach or scout without following the ordinary visible infantry path.

Recorded values
- Available
- Commerce Age · Mosque
- Training
- 20 sec · 1 population · 14 XP per train
- Durability & mobility
- 150 hit points · 20% ranged resistance · 6.25 speed · 28 line of sight
- Siege attack
- 10 base damage · range 6 · attack interval 3.0-2.0
- Hand attack
- 5 base damage · attack interval 1.5-1.2 · bonus damage: 40.0x vs. Hero; 20.0x vs. Mercenary
- Pistol attack (charged)
- 20 base damage · range 12 · attack interval 3.0 · bonus damage: 5.0x vs. Hero; 3.5x vs. Mercenary · recharge 45 · requires Yildiz Intelligence Agency card
- Ability
- Stealth mode
Role, availability & values
The Muhbir is trained at the Mosque and has a charged Pistol Attack alongside its close attack. It costs a large share of Coin for a one-population unit; stealth is an ability with detection and movement rules, so check the general Stealth mode page before moving through defended areas.
Matchup & timing
Use stealth to scout or approach a target when the route avoids enemy detection, then reveal the unit for the charged attack. Do not send it through Town Centers, Outposts or other likely detection zones, and keep an escape route ready.
Stealth approach and charged attack
Muhbir is an Ottoman infantry unit from Knights of the Mediterranean, with Hausa access through the Moroccan Alliance. It is trained at the Mosque from the Commerce Age and costs 25 Food and 110 Coin. Training takes 20 seconds and uses one population. Its profile has 150 hit points, 20% ranged resistance, speed 6.25 and line of sight 28. The unit’s defining ability is Stealth mode, which can help it scout or approach a target without following the ordinary visible route. It also carries a charged Pistol Attack, giving the approach an offensive purpose. Use stealth only where the route avoids detection; Town Centers, Outposts and other vision sources can expose an infiltrating unit. Reveal it to attack, then have an escape route ready because the approach is no longer hidden. The large Coin share makes careless losses costly. Keep the Muhbir coordinated with the force and use its speed for targeted scouting or a surprise engagement, rather than sending it through the center of a defended base. Hausa access depends on the Moroccan Alliance and should not be confused with standard Ottoman Mosque production.
Detection and safe withdrawal
Stealth helps the Muhbir approach or scout only when enemy vision does not reveal it. Move around likely detection sources, such as Town Centers and Outposts, and avoid assuming that an invisible route remains safe near a guarded objective. The unit’s 6.25 speed can help it leave after a charged Pistol Attack, but revealing itself ends the surprise. Its 110-Coin component is substantial, so use it to gain information or create a targeted opening rather than trading it for an unsupported attack. Hausa access through the Moroccan Alliance is a separate roster rule from Ottoman production at the Mosque.
Ottoman and Hausa availability
Ottomans train the unit at the Mosque, while Hausa access follows the Moroccan Alliance. Check the active civilization and available alliance before adding Muhbir to an army plan.
Charged attack use
Because the unit’s strongest attack is charged, avoid spending the shot on a low-value target before reaching the intended engagement. Reveal close enough to strike, then withdraw or rejoin the army while other units cover it.
Ottoman stealth infantry and charged pistol
The Muhbir is Ottoman infantry trained at the Mosque, and Hausa can also access it through the Moroccan Alliance. Stealth mode allows covert movement under the game’s detection rules, while the charged Pistol Attack gives the unit a burst option after it approaches. At 150 hit points, 20% ranged resistance and 6.25 speed, it is mobile for infantry but remains vulnerable if discovered near enemy troops. Use stealth to scout or set up a strike along a route that avoids detection, then reveal the unit to attack and keep a retreat path open.
Coin commitment and detection risks
A Muhbir costs 25 Food and 110 Coin, uses one population and takes 20 seconds to train. Its 28 line of sight can support reconnaissance, but visible defensive structures and units may detect or threaten it. Do not assume stealth makes the unit immune to a Town Center, Outpost or other detection zone. The Mosque is the Ottoman production route, while Hausa access is conditional on the alliance. Reserve Coin for the rest of the army and avoid training Muhbirs if the opponent’s defenses leave no useful approach. Protect the unit after it fires because its surprise value is reduced once revealed.