Units

Old Doug the Orangutan

Old Doug the Orangutan is a pet unit in Age of Empires III. Its listed abilities and vision define its scouting or support role; availability depends on the scenario or civilization that provides it.

APPLIES TO The Asian Dynasties (2007); also in Definitive Edition
Old Doug the Orangutan in Age of Empires III
Old Doug the Orangutan
IN-GAME VALUES

Recorded values

Cost
200 Food
Training
10 sec · 20 XP per train
Durability & mobility
190 hit points · 10% hand resistance · 5.0 speed · 12 line of sight
Hand attack
20 damage · 1.5 attack interval · bonuses: 3.0x vs. Treasure guardian; 0.1x vs. Villager

Role, availability & values

Production is available through Wokou Junk or Marathan Catamaran. It has 190 hit points. It moves at 5.0 speed. Training costs 200 Food; it takes 10 seconds to train. Attack profile: Hand attack deals 20 damage. Hand attack bonuses: 3.0× against Treasure guardian and 0.1× against Villager.

Matchup & timing

Old Doug has 190 hit points and a 20-damage hand attack, making him tougher and stronger than the smaller pet profiles, but he still uses only 12 line of sight and is not a general combat unit. His Wokou Junk or Marathan Catamaran access is ship-specific; use him near the supported expedition and reserve his attacks for Treasures or the scenario role.

Pet acquisition and treasure role

Old Doug is an orangutan pet unit associated with the Wokou Junk and Marathan Catamaran, rather than a standard unit in an ordinary Barracks roster. Its profile lists 190 hit points, 5.0 speed, 12 line of sight and a 20-damage hand attack. It deals triple damage to Treasure guardians, making it useful when a ship’s special roster brings it ashore to help clear guarded rewards. Its very low Villager multiplier means it is not an efficient raider, despite being able to attack workers. Keep it with the force that is clearing a Treasure and avoid sending it alone into a group of guardians; its pet status does not make it invulnerable. The listed 200-Food, 10-second training details apply to the recorded access profile, while actual acquisition depends on the ship or scenario that grants it. Once the Treasure is secured, its line of sight can assist local scouting, but it should be protected as a specialized support unit rather than committed as a front-line fighter.

Practical limits

Old Doug is a narrow specialist: its 3× Treasure guardian bonus is useful during a treasure-clearing expedition, while its 0.1× damage against Villagers makes ordinary worker attacks inefficient. The pet’s 5.0 movement speed and 12 line of sight let it accompany a mobile force, but its 190 hit points are modest compared with dedicated combat units. Keep it close to the ship or units that granted access and avoid using it as the sole defender of a landing. The special acquisition means it is not part of every match’s normal unit production.

Relationship to the associated ships

Wokou Junk and Marathan Catamaran are the listed sources of access, so the pet’s appearance is tied to those special naval options and not guaranteed by choosing an ordinary Dock unit. Keep the ship nearby when the mission or roster allows it.

Pet orangutan and Treasure guardian bonus

Old Doug is a pet Orangutan provided by Wokou Junks or Marathan Catamarans where those naval rosters allow it. Its 20-damage hand attack has a 3× bonus against Treasure guardians, making it useful on an expedition that can safely claim a reward. With 190 hit points and five speed, it can accompany a force, but it is not a substitute for ordinary military units. Its damage against Villagers is heavily reduced, so do not use it as a raider.

Food cost and naval access

Old Doug costs 200 Food and takes 10 seconds to train. The Wokou Junk or Marathan Catamaran route is conditional, so verify the ship’s production menu and scenario before planning around the pet. Keep it close to the Explorer and other troops during a Treasure fight, then move it away from enemy forces. The Guardian bonus is useful only when the encounter is within the expedition’s capability. Protect the naval unit that provides access and weigh the Food cost against immediate economic or military needs.