Order Galley
Order Galley is Maltese naval unit in Age of Empires III, available from the Commerce Age; obtained through European Dock. Its listed ability is Transports land units; Gathers from fishes and whales; Attack Promotion.

Recorded values
- Available
- Commerce Age · European Dock
- Training
- 40 sec · 50 XP per train
- Durability & mobility
- 650 hit points · 75% ranged resistance · 8.5 speed · 26 line of sight
- Ranged attack
- 65 base damage · range 20 · attack interval 1.5 · area of effect 1 · bonus damage: 0.5x vs. Artillery
- Broadside attack
- 30 (4) base damage · range 20 · attack interval 0.05 · area of effect 1 · bonus damage: 1.75x vs. Ship
- Ability
- Transports land units; Gathers from fishes and whales; Attack Promotion
Role, availability & values
Production is available through European Dock. It has 650 hit points and 75% ranged resistance. It moves at 8.5 speed. Training costs 300 Wood and 200 Coin; it takes 40 seconds to train. Attack profile: Ranged attack: 65 damage at range 20; every 1.5 seconds; area of effect 1. Broadside attack: 30 damage (4) at range 20; every 0.05 seconds; area of effect 1. Special ability or role: Transports land units; Gathers from fishes and whales; Attack Promotion.
Matchup & timing
Order Galleys support the Maltese economy as well as landings: they can gather fish and whales, transport troops and gain an attack promotion. Their 650 hit points are lower than the special flagships, so use them for a protected crossing or fishing route rather than an unsupported naval duel. Keep enough escort to defend the gatherers and the units aboard.
Transport, fishing and attack promotion
The Maltese Order Galley costs 300 Wood and 200 Coin, trains in 40 seconds and is limited to four. It has 650 hit points, 75% ranged resistance, 8.5 speed and a 50-unit transport capacity. Its 65-damage ranged attack reaches 20 range and fires every 1.5 seconds; Broadside fires a four-shot volley of 30 damage per shot, recharging every 60 seconds, with a 1.75× bonus against Ships. The Galley can gather from fish and whales as well as transport land forces, so it combines naval presence with economic utility. After sinking enemy Ships it gains an attack promotion. Because it has relatively low health for a warship, do not send it alone to trade fire; use its speed to explore, move troops or fish, then coordinate with Maltese combat ships when a naval battle begins. Its regular attack deals only half damage to Artillery.
Maltese roster limit and vulnerabilities
The Order Galley is capped at four and grants 50 XP when trained or killed. Its standard ranged attack deals half damage to Artillery; its Broadside is more effective against enemy Ships. Since the hull has 650 hit points, use it to scout, fish or move units when the fleet can cover it, then trigger its attack promotion by sinking an opponent’s ship. The ship’s transport and gathering roles let it contribute between battles rather than waiting idle in port.
Broadside timing and gather role
The Galley’s Broadside has a 60-second recharge, so save it for a ship that justifies the volley rather than firing at the first target. It can gather from fish and whales during quiet periods, and its transport function can move up to 50 land units. Those functions make it a flexible ship between fights, but its low 650 hit points make a fleet escort useful when the opponent contests the water.
Maltese transport and naval attacks
The Order Galley is a Maltese Commerce Age naval unit trained at a European Dock. It transports land units and gathers from Fish and Whales, and its attack includes a ranged siege profile and a multi-hit Broadside. The ship has 650 hit points, 75% ranged resistance and 8.5 speed. These abilities let it support both a landing and a water economy, but each role competes for the ship’s time and exposes it to different threats.
Use the broadside and protect the crossing
An Order Galley costs 300 Wood and 200 Coin and takes 40 seconds to train. Attack Promotion connects the unit to a progression system; check the current option and cost in the interface. Scout the route before loading troops and unload at a shore where the army can form safely. Keep an escort nearby because the ship’s transport role makes it a high-value target. Its 26 line of sight helps reveal the approach, but does not replace a protected fleet.