Railroad Worker
Railroad Worker is Heavy Infantry with a special ability to construct Trading Posts. Its recorded profile has 270 hit points, 4.5 speed and 24 line of sight; its role joins map control with a grenade-using combat profile rather than ordinary Settler gathering.

Recorded values
- Available
- Exploration Age
- Durability & mobility
- 270 hit points · 10% hand resistance · 4.5 speed · 24 line of sight
- Grenade attack
- 50 base damage · range 16 · attack interval 6.0 · area of effect 5
- Siege attack
- 50 base damage · range 16 · attack interval 6.0
- Hand attack
- 15 base damage · attack interval 1.5
- Ability
- Builds Trading Posts
Role, availability & values
The Railroad Worker’s grenade deals 50 damage at range 16 every 6 seconds with a 5-area effect; the listed siege attack also deals 50 damage at range 16, while its hand attack deals 15 every 1.5 seconds. It has 10% hand resistance. Scout a Trade Route and approach a valid site with protection, then use the worker to establish a Trading Post while the main force covers the route. Its combat attacks can contribute, but construction is the distinctive utility and the unit can be interrupted while exposed.
Training & availability
Two scenario profiles: Race for the Rails (Act III: Steel) has a Trading Post-building Heavy Infantry profile; A Reckoning (Act II: Shadow) has a Miner-like resource-gathering profile that cannot build Trading Posts.
Matchup & timing
Use the Railroad Worker when claiming a Trade Route position matters and the map can be held long enough to finish construction. Keep it with a force that can defend the site, then pull it out of the frontline if further construction is not needed. The entry’s recorded profile lists Exploration Age availability, but access depends on the mode or roster that provides it; do not treat it as a universal Settler replacement.