Sentry Uprising; Sentry Revolt
Sentry Uprising, also titled Sentry Revolt, is an Exploration Age Town Center technology for Asian civilizations. It spawns four Sentries for 80 Food and 80 Coin and completes in five seconds. This is a quick defensive unit delivery from the Town Center rather than a permanent improvement to the Sentry or a standard production queue. The two names refer to the same indexed technology entry.

Research profile
- Civilization
- Asians
- Research location
- Town Center
- Research time
- 5 seconds
- Food cost
- 80
- Coin cost
- 80
- Effect
- Spawns 4 Sentries
Effect & research conditions
Research it at the Town Center and rally the four Sentries toward the threatened area. The short research time lets the player add defenders quickly, but they still need a clear route and a plan for their role after arrival. Keep the Town Center protected and avoid sending the group separately into a larger enemy army.
Research condition
Asian civilizations; Exploration Age; researched at the Town Center; costs 80 Food and 80 Coin; 5-second research time; spawns four Sentries.
When to research
Use it when four additional Sentries can help answer immediate pressure or reinforce a defended position. The small resource cost is still part of the early economy, and the five-second research cannot compensate for units arriving too far from the threat. Choose the timing and rally point to put the defenders where they can matter.
Use the Sentries before attrition wears them down
The four Sentries arrive with 120 hit points each in the listed profile. They are specialized for close combat against Cavalry and Shock troops, with 4× and 2.25× hand-attack bonuses respectively. However, Sentries lose 1% of maximum hit points over time until they are left at 1 hit point; the Chinese Boxer Rebellion Home City Card is the stated exception. Send the group directly to the threatened position and engage while their health remains. The five-second Town Center research costs 80 Food and 80 Coin, so the quick arrival is most valuable when the units can reach the fight promptly.