Game systems

The Adventurer

The Adventurer is an Age-up politician in Age of Empires III. Selected for the Fortress Age; available to British; Italians; Maltese; Russians; Spanish. Its recorded reward is Fortress Age reward: British: 7 Longbowmen; Italians: 8 Pavisiers; Russians: 17 Streltsy; Spanish & Maltese: 8 Crossbowmen.

APPLIES TO Original game and expansions; also in Definitive Edition (politician rewards can vary by release)
The Adventurer in Age of Empires III
The Adventurer

Age-up reward & access

Selected for the Fortress Age; available to British; Italians; Maltese; Russians; Spanish. The recorded advance cost is 1,200 Food and 1,000 Coin and takes 105 seconds. Reward details: Fortress Age reward: British: 7 Longbowmen; Italians: 8 Pavisiers; Russians: 17 Streltsy; Spanish & Maltese: 8 Crossbowmen. The available choices and exact reward depend on civilization and game release.

When to choose it

Choose The Adventurer when its listed reward supports the next economic or military objective. Compare its cost and advance time with other available politicians, and check that the reward belongs to the current civilization and release.

Fortress Age units by civilization

The Adventurer is a Fortress Age politician for British, Italians, Maltese, Russians and Spanish. Advancing costs 1,200 Food and 1,000 Coin and takes 105 seconds. Rewards differ: British receive seven Longbowmen, Italians eight Pavisiers, Russians 17 Streltsy, and Spanish and Maltese eight Crossbowmen. The politician is an infantry shipment whose value depends on the next fight and the civilization’s army. Longbowmen offer ranged support, Pavisiers and Crossbowmen fill different infantry roles, and the larger Streltsy group can reinforce the Russian army. Keep the age-up safe during the long transition, then rally the units to a protected position before engaging. Compare the reward with other Fortress Age choices; a cavalry shipment may be more useful against exposed ranged units, while the Adventurer’s infantry may be stronger for holding a line or supporting a push. Check the active age-up screen because politician rewards can vary by release and card. Do not assume the British unit count or Italian roster applies to every civilization.

Reward choice and transition defense

The Adventurer’s 105-second Fortress Age transition costs 1,200 Food and 1,000 Coin, so the reward arrives only after a long period of committed resources. Keep enough military strength to defend workers while aging. The infantry reward is civilization-specific: seven British Longbowmen, eight Italian Pavisiers, 17 Russian Streltsy, or eight Crossbowmen for Spanish and Maltese players. Compare those units with the opponent’s current force rather than treating the largest number as automatically best. The Streltsy group is numerically large, while the British, Italian, Spanish and Maltese packages bring distinct unit profiles. Set the rally point before the age-up completes, then protect the group as it joins the army. If the opponent is preparing a cavalry attack, consider whether an alternate politician’s mounted reward would answer it better. Politician access and reward details can change across game versions, so confirm the live age-up panel before applying a build order.

Infantry shipment selection

Compare the Longbowmen, Pavisiers, Streltsy or Crossbowmen reward with the opponent’s army. The 105-second transition is valuable only if the arriving infantry has a clear role.

Age-up safety

Keep enough units at home to cover the 105-second transition. The infantry package appears only after Fortress Age completes, so it cannot answer an attack during the wait.

Home City and Age-up timing

The reward is tied to the Fortress Age transition, not an immediate shipment when the politician is selected. Keep units at home during the 105-second wait and use the civilization-specific infantry once the age completes.

Fortress Age politician and faction reward

The Adventurer is a Fortress Age politician available to British, Italians, Maltese, Russians and Spanish. The advance costs 1,200 Food and 1,000 Coin and takes 105 seconds. Its reward is a civilization-specific infantry force: seven Longbowmen for the British, eight Pavisiers for Italians, 17 Streltsy for Russians, and eight Crossbowmen for Spanish and Maltese. These groups have different strengths, so the same politician can serve different army plans. Check the reward shown for the selected civilization before choosing it.

Use the shipment in the next engagement

Prepare population space and supporting units before beginning the advance. The Adventurer’s shipment can reinforce a ranged line, but the infantry type determines which enemy composition it should face. Longbowmen and Crossbowmen provide ranged pressure; Pavisiers or Streltsy have faction-specific roles and should be used according to their own profiles. Do not assume that a large unit count automatically beats a countered army. Protect the advancing base for 105 seconds, then coordinate the shipment with a frontline and any artillery. Compare the politician with the alternatives if the army instead needs cavalry, resources or a defensive bonus.