Units

Treasure Ship

The Treasure Ship is a moored campaign ship that carries Coin. It cannot be trained or commanded like a normal navy unit; the player captures it by removing the force or fortification protecting it.

APPLIES TO Original game campaign and Scenario Editor object
Treasure Ship in Age of Empires III
Treasure Ship
IN-GAME VALUES

Recorded values

Durability & mobility
850 hit points · 40% ranged resistance · 30 line of sight

Role, availability & values

The standard campaign object has 850 hit points, 40% ranged resistance and no attack or movement. Once captured in the Spanish Treasure Fleet scenario, it generates 3 Coin per second. A separate Chinese Treasure Ship is an economic building in The Asian Dynasties campaign and produces resource crates, so the two entries have different roles.

Matchup & timing

In Spanish Treasure Fleet, destroy the defenders around a vessel to capture it and protect the captured income. In Chinese campaign missions, keep the resource-producing ship alive when the objective requires it; check which variant the scenario uses.

Campaign object and Chinese variant

Treasure Ship refers to special scenario objects rather than a normal Dock unit. In Spanish Treasure Fleet, the moored ship has 850 hit points, 40% ranged resistance, line of sight 30 and no movement or attack. Capturing it after defeating its defenders generates three Coin per second, creating an economic reward that must be protected after capture. The Chinese Treasure Ship in The Asian Dynasties campaign is a different object used as an economic building that produces resource crates. These variants should not be conflated: one is a captured Coin source in the Spanish mission, the other belongs to Chinese campaign scripting. In Spanish Treasure Fleet, clear the fortifications around a vessel and then defend it so the passive Coin income continues. In Chinese missions, check the objective and keep the resource-producing ship alive if required. Treasure Ships cannot be trained or commanded like ordinary warships, and their availability and behavior depend on the scenario. Use the related scenario pages to identify which version appears and what the mission asks the player to do.

Capturing income in Spanish Treasure Fleet

The Spanish Treasure Fleet scenario places moored Treasure Ships behind defenders. Each standard ship is an immobile object with 850 hit points, 40% ranged resistance, line of sight 30 and no attack. Defeat or destroy the guarding force and fortifications to capture it; once captured, the ship produces three Coin per second. That passive income rewards a secure assault, but the ship must survive afterward. Leave a force near the captured vessel if the enemy can retake or destroy it, and do not move the army away until the objective is stable. A Chinese Treasure Ship found in The Asian Dynasties campaign is a different variant: it is used as an economic building that produces resource crates, not the Spanish mission’s 3-Coin-per-second object. Check the scenario page to identify which version is present. Neither version is a normal unit that can be trained or steered like a Dock ship. Treat the Treasure Ship as a mission objective whose economic value depends on controlling the surrounding area.

Capture is not production

The ship is a scenario object, not a trainable warship. Clear its defenders and protect the captured vessel so the three-Coin-per-second income continues.

Keep the captured object alive

Once the Spanish mission ship is captured, its passive Coin income depends on surviving. Leave nearby defense until the enemy can no longer threaten it.

Campaign object with separate scenario variants

Treasure Ship is a campaign object rather than a standard naval unit. The Spanish Treasure Fleet scenario places a moored ship carrying Coin behind defenders; the listed object has 850 hit points and 40% ranged resistance, cannot move or attack, and generates three Coin per second after capture. Destroying or removing the protecting force secures the income source, after which the player must defend it from counterattacks. A separate Treasure Ship appears in Chinese campaign content as an economic building that produces resource crates. That version has a different function and objective context, so identify the mission before applying the Spanish fleet’s statistics.

Capture and protect the income point

In Spanish Treasure Fleet, clear the guards and nearby fortifications before committing workers or an army to the ship. Once captured, its Coin trickle rewards holding the location for the rest of the mission; abandoning it can let the enemy retake the income. Use the scenario’s objectives to determine whether the ship is a mandatory target, a bonus economy or something that must be protected. In Chinese missions, treat the ship as a stationary resource-producing asset if the objective uses the crate-producing version. Neither version should be added to ordinary multiplayer naval production or confused with a trainable warship.