Subjects
AOE IV REFERENCE
Buildings
Browse Buildings entries and their gameplay roles, effects and availability.
Buildings
Aachen ChapelInspires units in a large radius so long as a Prelate is garrisoned.Buildings
Abbey of KingsHeals all nearby friendly units that are out of combat by +6 every 1 seconds. May also Crown a King, a powerful cavalry leader with a hBuildings
Abbey of the TrinityActs as a Monastery. Reduces the cost of Warrior Monks by -50% and contains unique religious technologies.Buildings
AqueductStone infrastructure to connect water between Cisterns to improve the Water Level of all connected Cisterns. Can be connected to Stone Buildings
Archery RangeProduces ranged infantry units.Buildings
Astronomical ClocktowerActs as a Siege Workshop and produces siege engines with +50% health.Buildings
Azure MosqueBuild and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.Buildings
Barbican of the SunFires a long range hand cannon and adds arrowslits while garrisoned. Can be upgraded with weaponry and offers vision into Stealth ForesBuildings
BarracksProduces melee infantry units.Buildings
Berkshire PalaceActs as a Keep with increased health and powerful incendiary arrows. All weapons have 14.5 tiles of range.Buildings
BlacksmithHouses technology to improve infantry and cavalry.Buildings
Buddhist TempleProduces the Buddhist Monk and houses Unique Buddhist technologies. Starting in the Castle Age (III), religious units can pick up RelicBuildings
Burgrave PalaceActs as a Barracks that produces 400% faster.Buildings
Capital Town CenterAll Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks whileBuildings
CastleHeavy garrison and defensible position equipped with a powerful Rocket, which deals high damage to a single target. Can be upgraded witBuildings
Castle of the CrowActs as a Castle. Can periodically spawn Treasure Caravans from selected neutral Trading Posts to provide a large amount of Food, Wood,Buildings
Cathedral of Divine WisdomBuild and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.Buildings
Cathedral of St. ThomasBuild and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.Buildings
Cathedral of the TsarBuild and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.Buildings
Cattle RanchCattle garrisoned in this ranch generate +25 Food per minute. This value is increased by the food upgrades.Buildings
Chamber of CommerceActs as a Market. Trains one free Trader for each economic technology researched.Buildings
CisternImproves the gather rate of nearby villagers by +10/14/18/22/26% depending on network level. Generates influence that boosts productionBuildings
Cistern of the First HillActs as a Cistern. Unlocks the Pilgrim Flask ability on non-siege military units, which can be activated to increase health regeneratioBuildings
College of ArtilleryProduces the Royal Artillery versions of the Cannon, Ribauldequin, and Culverin, which do +30% more damage.Buildings
Compound of the DefenderInfantry units can build Stone Walls, Gates, and Towers. Reduces Stone cost of buildings and their emplacements by 20%.Buildings
Council HallActs as an Archery Range with all units and technologies. Works +100% faster.Buildings
Deer StonesDeer Stones grant access to the Khan's Hunter at the Archery Range.Buildings
DockProduces naval units.Buildings
Dome of the FaithActs as a Mosque. Produce Scholars at a discount of 55 Gold.Buildings
Dragon PavilionGrants a free Meng'an Mouke Emplacement to all Town Centers and comes with a Meng'an Mouke Emplacement.Buildings
Elzbach PalaceActs as a Keep with +50% health. All buildings within influence take -25% less damage.Buildings
Enclave of the EmperorBuild and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.Buildings
Farimba GarrisonEnlist one of three units to enhance your roster for free: the Mansa Musofadi, Mansa Javelineer, or Freeborn Warrior. The other two canBuildings
FarmHarvestable Food source. Use a Villager to gather Food from the Farm.Buildings
FarmhouseIncreases your maximum Population and Villagers can drop-off Food at this building. Contains technologies to improve Food gathering.Buildings
Floating GateProduces a Shinto Priest carrying a Yorishiro every 2 minutes. The first priest spawns instantly. Deposit up to 4 Yorishiro in buildingBuildings
Flower PagodaGrants the ability to plant a Flower Garden which improves the gather rate of Villagers and the attack speed of non-siege military unitBuildings
Foreign Engineering CompanyAllows production of Nest of Bees, Huihui Pao, and Royal Cannons with Olive Oil. Mercenaries receive various unique technologies from tBuildings
ForgeVillagers can drop-off Stone and Gold at this building. Houses technologies to improve mining and military units.Buildings
Fort of the HuntressActs as a Keep that shoots poison arrows. Infantry units nearby the Landmark enter Stealth for 30 seconds.Buildings
Fortified OutpostOffers extensive line of sight and detects units stealth or disguises. Can be upgraded with weaponry and fortifications. Attacks while Buildings
Fortified Palisade GateRelatively sturdy defensive gate. Must be built on a Fortified Palisade Wall segment.Buildings
Fortified Palisade WallWell-built defensive wall for quickly fortifying an area.Buildings
FortressUnique Landmark fortification for the Knights Templar, can be fully destroyed.Buildings
GerVillagers can drop off Food, Wood, and Gold at this building. Houses technologies to improve resource gathering.Buildings
Golden Horn TowerPeriodically produces unlocked Mercenary Units for free.Buildings
Golden TentContains upgrades that will advance through the Ages. Batu Khan and his Torguud can be deployed to the field.Buildings
GranaryVillagers can drop off Food at this building. Improves the Farm gather rate of nearby Villagers by +10% (stacks with other Granaries). Buildings
Grand Fulani CorralNearby cattle provide 18 Food per minute.Buildings
Grand WineryActs as a Mill and Monastery. Nearby Villagers gather +60% Olive Oil from Berry Bushes and Olive Groves. Relics garrisoned generate OliBuildings
GrasslandMust be constructed on a Grassland Post.Buildings
Great MosqueBuild and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.Buildings
Great Palace of AgraBuild and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.Buildings
Great Palace of FlensburgBuild and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.Buildings
Great PastureActs as a War Stable and Grassland.Buildings
Great Wall BastionActs as a Keep with 4 mounted Bed Crossbow weapons instead of regular emplacements.Buildings
Great Wall GatehouseMust be built over Stone Walls.Buildings
Griot BaraBegin a festival for 300 Gold, providing global enhancements to Food gather rates, unit production speeds, or damage of torches and sieBuildings
Guild HallGenerates and stores resources over time, the more resources stored the faster they are generated. Select between Food, Wood, Stone, orBuildings
HarborStrong Dock that produces naval units and increases the health of nearby ships.Buildings
High ArmoryDecrease the cost of siege engines in nearby Siege Workshops by -20%. Contains unique siege engine technologies.Buildings
High Trade HouseGenerates Gold like a Hunting Cabin with the value increased by +400%, without claiming any trees. Spawns a Huntable Deer every 60 secoBuildings
Hisar AcademyActs as Madrasa. Generates +12 Food per minute based on the number of technologies researched. Does not apply to emplacements.Buildings
Hojo Clan Daimyo EstateIncreases Hojo Clan support providing bonuses to Barracks Infantry.Buildings
HouseIncreases your maximum Population.Buildings
House of LearningGrants no immediate bonus other than advancing to the next Age, but contains many unique technologies.Buildings
House of WisdomContains civilization technology for the Abbasid Dynasty.Buildings
Hunting CabinVillagers can drop off Food at this building. It houses technologies to improve Food gathering and produces Scouts.Buildings
Imperial AcademyNearby buildings generate 100% more Gold from taxes. Imperial Officials produced here cost 30% less resources and can drop off taxes atBuildings
Imperial HippodromeActs as a Stable. Contains the Triumph ability that can be activated with Supply Points to increase cavalry melee damage, move speed, aBuildings
Imperial PalaceA spy Landmark with 28 tile sight radius and the Imperial Spies ability. Activate to view location of enemy workers for 15 seconds.Buildings
Istanbul Imperial PalaceDoubles Imperial Council experience gained globally and increases the Vizier Point limit by +4.Buildings
Istanbul ObservatoryActs as a University. Improves the influence provided by the University and Blacksmith and production speed of the Grand Galley to +85%Buildings
Jiangnan TowerActs as a tax drop-off for Imperial Officials.Buildings
KeepHeavy garrison and defensible position. Can be upgraded with weaponry. Adds additional attacks while garrisoned.Buildings
Khaganate PalaceAutomatically spawns diverse armies from across the Mongol Empire and its dominions.Buildings
King's CollegeReduces research costs of all technologies by -20%.Buildings
King's PalaceActs as a Town Center. Produces Villagers +10% faster.Buildings
Koka TownshipCan produce Shinobi espionage units which specialize in scouting, sabotage, and assassination. Queues production of a free Shinobi uponBuildings
KremlinActs as a Wooden Fortress that comes with Arrowslits, Castle Turret, and Castle Watch technologies.Buildings
Kura StorehouseUniversal drop-off location that creates a Farm around the Landmark every 50 seconds — generates Wood instead when farmland becomes fulBuildings
KurultaiNearby units within its aura heal +1 health every 1 second and gain an additional +20% damage.Buildings
Lancaster CastleDefensive Landmark that can do a one-time muster of units in each Age. The cost of mustering units is reduced by 50 resources per ManorBuildings
Lumber CampVillagers can drop off Wood at this building. Houses technologies to improve Wood gathering.Buildings
Machine WorkshopProduces ranged infantry and siege engines.Buildings
MadrasaHouses advanced technology that benefit the civilization.Buildings
ManorActs as a drop off building for all resource types. Passively generates 10 wood and 30 food per minute. Generates an additional 4 food Buildings
Mansa QuarryGenerates 75 Gold per minute. Can be toggled to generate Stone instead.Buildings
MarketAllows the buying and selling of resources and produces the Trader.Buildings
MatsuriThe Matsuri acts as a early Market and universal drop-off location.Buildings
Meditation GardensIncreases the resource value of nearby gold veins, stone outcroppings, and berry bushes by +5% every 30 seconds up to a maximum of +60%Buildings
Mehmed Imperial ArmoryProduces siege engines for free but with a longer train time.Buildings
Meinwerk PalaceActs like a Blacksmith. Technology researched here costs -50% and researches 50% faster. Contains Technologies unique to this Landmark.Buildings
Mercenary HouseProduces Mercenary units for Olive Oil after purchasing a Mercenary Contract. One contract can be purchased.Buildings
Military SchoolThe Military School can be assigned to produce one type of unit continuously at no cost, however they are produced at a slower rate.Buildings
MillVillagers can drop off Food at this building. Houses technologies to improve Food gathering.Buildings
Mining CampVillagers can drop off Stone and Gold at this building. Houses technologies to improve mining.Buildings
MonasteryProduces religious units and houses religious technologies. Starting in the Castle Age (III), religious units can pick up Relics and plBuildings
Monument of the Great KhanBuild and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.Buildings
MosqueProduces religious units and houses religious technologies. Starting in the Castle Age (III), religious units can pick up Relics and plBuildings
Mount Lu AcademyImperial Officials collect tax twice as often and also collect 20% of taxes as Food.Buildings
Mountain HallActs as a Monastery and Monasteries are 50% cheaper.Buildings
Notre DameBuild and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.Buildings
Oda Clan Daimyo EstateIncreases Oda Clan support providing bonuses to Archery Range Infantry.Buildings
Olive GroveHarvestable Food source. Use a Villager to gather Food from the Olive Grove.Buildings
OutpostOffers extensive line of sight and detects units stealth or disguises. Can be upgraded with weaponry and fortifications. Attacks while Buildings
OvooMust be built on a Stone Outcropping.Buildings
PagodaReligious units can pick up Relics and place them in the Pagoda to generate +100 Gold, +62 Food, +62 Wood, and +25 Stone every 60 seconBuildings
Pagoda ForestSpawns a Small Pagoda Forest nearby every 30 seconds up to a cap of 15. Each Small Pagoda Forest generates 20 Wood every 30 seconds andBuildings
Palace of SwabiaActs as a Town Center. Produces Villagers +200% faster and at -66% cost.Buildings
Palace of the SultanAutomatically produces Sultan's Elite Tower Elephants. Garrison up to 4 Scholars in the Landmark to increase production speed.Buildings
Palatine SchoolWhen training Limitanei, Varangian Guards, Cataphracts, or Cheirosiphons there is a 30% chance to also spawn one at this Landmark.Buildings
PalisadeLight defensive wall for quickly fortifying an area.Buildings
Palisade GateLight defensive gate. Must be built on a Palisade Wall segment.Buildings
PastureAutomatically produces a gatherable Sheep every 140 seconds. Will eventually stop producing if too many Sheep are produced and not gathBuildings
Pit MineMust be built on a Gold Vein.Buildings
Prayer Hall of UqbaBuild and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.Buildings
Prayer TentProduces religious units and houses religious technologies. Starting in the Castle Age (III), religious units can pick up Relics and plBuildings
Red PalaceActs as a Keep. Features high-damage arbalest emplacements. Each garrisoned unit adds an additional arbalest.Buildings
Regnitz CathedralActs as a Monastery. All Relics generate +100% gold while garrisoned.Buildings
Relic OvooThe Relic Ovoo does not have to be placed on Stone deposits and the Relic will drop if the Ovoo is destroyed.Buildings
Royal InstituteHouses all technologies unique to the French. Research is -30% cheaper here and ignores Age requirements.Buildings
RunestonesCarve a Runestone after defeating 5 military units to celebrate honorable victories in combat, enhancing Varangian ranged weapons by 1 Buildings
RyokanIncreases Population by +60 and nearby units get a permanent healing buff, healing 4 every 5 seconds when out of combat.Buildings
Saharan Trade NetworkActs as a Toll Outpost that comes with Defensive Javelin Emplacement researched. Unlocks Javelin Emplacement for Outposts.Buildings
Sake BreweryThe Brewery will create Toko-Koji Mats around itself which can be worked by Villagers to generate Gold. Villagers can drop-off Stone anBuildings
School of CavalryActs as a Stable. All of your stables produce units +20% faster.Buildings
Sea Gate CastleActs as a Keep with a free Great Bombard emplacement. Defensive Strucutures deal 20% more damage.Buildings
Shaolin MonasteryUnique Monastery capable of producing Shaolin Monks. From the Yuan Dynasty onwards, Shaolin Monks can also be produced from Pagodas.Buildings
Shinto ShrineProduces the Shinto Priest and houses Unique Shinto technologies. Starting in the Castle Age (III), religious units can pick up Relics Buildings
Siege WorkshopProduces siege engines and powerful gunpowder units.Buildings
Spasskaya TowerActs as a Keep with all weapon emplacements and increased health.Buildings
Spirit WayDynasty technology can be researched here for -50% cost and +150% research speed. When a dynasty unit is killed, nearby units receive +Buildings
StableProduces cavalry military units.Buildings
Steppe RedoubtActs as a Ger. Gold dropped off at this Landmark is increased by +50%.Buildings
StockyardFood drop off and harvestable Food source. Use a Villager to gather Food from the sheep carcasses.Buildings
Stone WallSturdy wall that cannot be attacked by torches.Buildings
Stone Wall GateHeavy defensive gate. Must be built on a Stone Wall segment.Buildings
Stone Wall TowerHeavy defensive tower that fires a springald. Must be built on a Stone Wall segment.Buildings
Sultanhani Trade NetworkActs as a Market. Comes with 3 Traders garrisoned and generates +26 Gold per minute for each one. Up to 10 Traders can be garrisoned.Buildings
Sword Hunt StatueDaimyo cost decreased by 50% and increases Daimyo Aura attack speed bonus +20%. Level 3 Daimyo Estates will spawn levies +100% faster.Buildings
Takeda Clan Daimyo EstateIncreases Takeda Clan support providing bonuses to Stables Cavalry.Buildings
Tanegashima GunsmithStockpiles weapon supplies every 30 seconds that can be used to instantly produce gunpowder units - comes with 2 stockpiles. Produces OBuildings
Temple of EqualityProduces Buddhist Monks and contains unique Buddhist technologies. Buddhist Monks and Buddhist Temples provide support in combat by decBuildings
Temple of the SunActivate powerful abilities that improve speed, damage, range, or regeneration of specific units.Buildings
The Golden GateAllows the exchange of resources at a favorable rate. Generates an additional exchange every 50 seconds.Buildings
The Silver TreeActs as a Market. Production speed of Traders increased by +40% with a -40% reduced Gold cost.Buildings
The White StupaActs as an Ovoo and produces 240 Stone per minute without a Stone Outcropping.Buildings
The White TowerActs as a Keep with all the behaviors, technologies, and bonuses. Works 75% faster.Buildings
Tokugawa ShrineBuild and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.Buildings
Toll OutpostOffers extensive line of sight and detects units stealth or disguises. Can be upgraded with weaponry and fortifications. Attacks while Buildings
Tower of VictoryEnables Tower of Victory, Mosques, and Madrasas to increase the attack speed of infantry by +20% when produced within their influence.Buildings
Town CenterAll Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks whileBuildings
Tughlaqabad FortHeavy garrison and defensible position that can select a Governor bonus. Can be upgraded with weaponry. Adds additional attacks while gBuildings
Twin Minaret MedreseActs as a Mill. Grows 4 Berry Bushes which can be harvested +50% faster. Berry Bushes are regrown after 120 seconds if depleted.Buildings
UniversityHouses advanced technology that benefit the civilization.Buildings
Varangian ArsenalHouses advanced technology for the Macedonian Dynasty.Buildings
Varangian StrongholdStructure capable of producing any Varangian unit.Buildings
Varangian WarcampIncreases your maximum Population.Buildings
VillageIncreases maximum Population by 40.Buildings
War StableProduces melee and ranged cavalry units.Buildings
Wooden FortressSturdy wooden stronghold with extensive line of sight that detects units stealth or disguises. Can be upgraded with weaponry. Attacks wBuildings
Worker ElephantSend a new Worker Elephant from the nearest Town Center or Tughlaqabad Fort to the targeted location.Buildings
Wynguard PalaceAllows production of 4 battalions: Wynguard Army, Wynguard Rangers, Wynguard Raiders, and Wynguard Footmen.Buildings
Zhu Xi's LibraryHosts a range of highly unique upgrades.BuildingsNo entries match this search.