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AOE IV REFERENCE

Buildings

Browse Buildings entries and their gameplay roles, effects and availability.

Buildings

Aachen ChapelInspires units in a large radius so long as a Prelate is garrisoned.BuildingsAbbey of KingsHeals all nearby friendly units that are out of combat by +6 every 1 seconds. May also Crown a King, a powerful cavalry leader with a hBuildingsAbbey of the TrinityActs as a Monastery. Reduces the cost of Warrior Monks by -50% and contains unique religious technologies.BuildingsAqueductStone infrastructure to connect water between Cisterns to improve the Water Level of all connected Cisterns. Can be connected to Stone BuildingsArchery RangeProduces ranged infantry units.BuildingsAstronomical ClocktowerActs as a Siege Workshop and produces siege engines with +50% health.BuildingsAzure MosqueBuild and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.BuildingsBarbican of the SunFires a long range hand cannon and adds arrowslits while garrisoned. Can be upgraded with weaponry and offers vision into Stealth ForesBuildingsBarracksProduces melee infantry units.BuildingsBerkshire PalaceActs as a Keep with increased health and powerful incendiary arrows. All weapons have 14.5 tiles of range.BuildingsBlacksmithHouses technology to improve infantry and cavalry.BuildingsBuddhist TempleProduces the Buddhist Monk and houses Unique Buddhist technologies. Starting in the Castle Age (III), religious units can pick up RelicBuildingsBurgrave PalaceActs as a Barracks that produces 400% faster.BuildingsCapital Town CenterAll Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks whileBuildingsCastleHeavy garrison and defensible position equipped with a powerful Rocket, which deals high damage to a single target. Can be upgraded witBuildingsCastle of the CrowActs as a Castle. Can periodically spawn Treasure Caravans from selected neutral Trading Posts to provide a large amount of Food, Wood,BuildingsCathedral of Divine WisdomBuild and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.BuildingsCathedral of St. ThomasBuild and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.BuildingsCathedral of the TsarBuild and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.BuildingsCattle RanchCattle garrisoned in this ranch generate +25 Food per minute. This value is increased by the food upgrades.BuildingsChamber of CommerceActs as a Market. Trains one free Trader for each economic technology researched.BuildingsCisternImproves the gather rate of nearby villagers by +10/14/18/22/26% depending on network level. Generates influence that boosts productionBuildingsCistern of the First HillActs as a Cistern. Unlocks the Pilgrim Flask ability on non-siege military units, which can be activated to increase health regeneratioBuildingsCollege of ArtilleryProduces the Royal Artillery versions of the Cannon, Ribauldequin, and Culverin, which do +30% more damage.BuildingsCompound of the DefenderInfantry units can build Stone Walls, Gates, and Towers. Reduces Stone cost of buildings and their emplacements by 20%.BuildingsCouncil HallActs as an Archery Range with all units and technologies. Works +100% faster.BuildingsDeer StonesDeer Stones grant access to the Khan's Hunter at the Archery Range.BuildingsDockProduces naval units.BuildingsDome of the FaithActs as a Mosque. Produce Scholars at a discount of 55 Gold.BuildingsDragon PavilionGrants a free Meng'an Mouke Emplacement to all Town Centers and comes with a Meng'an Mouke Emplacement.BuildingsElzbach PalaceActs as a Keep with +50% health. All buildings within influence take -25% less damage.BuildingsEnclave of the EmperorBuild and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.BuildingsFarimba GarrisonEnlist one of three units to enhance your roster for free: the Mansa Musofadi, Mansa Javelineer, or Freeborn Warrior. The other two canBuildingsFarmHarvestable Food source. Use a Villager to gather Food from the Farm.BuildingsFarmhouseIncreases your maximum Population and Villagers can drop-off Food at this building. Contains technologies to improve Food gathering.BuildingsFloating GateProduces a Shinto Priest carrying a Yorishiro every 2 minutes. The first priest spawns instantly. Deposit up to 4 Yorishiro in buildingBuildingsFlower PagodaGrants the ability to plant a Flower Garden which improves the gather rate of Villagers and the attack speed of non-siege military unitBuildingsForeign Engineering CompanyAllows production of Nest of Bees, Huihui Pao, and Royal Cannons with Olive Oil. Mercenaries receive various unique technologies from tBuildingsForgeVillagers can drop-off Stone and Gold at this building. Houses technologies to improve mining and military units.BuildingsFort of the HuntressActs as a Keep that shoots poison arrows. Infantry units nearby the Landmark enter Stealth for 30 seconds.BuildingsFortified OutpostOffers extensive line of sight and detects units stealth or disguises. Can be upgraded with weaponry and fortifications. Attacks while BuildingsFortified Palisade GateRelatively sturdy defensive gate. Must be built on a Fortified Palisade Wall segment.BuildingsFortified Palisade WallWell-built defensive wall for quickly fortifying an area.BuildingsFortressUnique Landmark fortification for the Knights Templar, can be fully destroyed.BuildingsGerVillagers can drop off Food, Wood, and Gold at this building. Houses technologies to improve resource gathering.BuildingsGolden Horn TowerPeriodically produces unlocked Mercenary Units for free.BuildingsGolden TentContains upgrades that will advance through the Ages. Batu Khan and his Torguud can be deployed to the field.BuildingsGranaryVillagers can drop off Food at this building. Improves the Farm gather rate of nearby Villagers by +10% (stacks with other Granaries). BuildingsGrand Fulani CorralNearby cattle provide 18 Food per minute.BuildingsGrand WineryActs as a Mill and Monastery. Nearby Villagers gather +60% Olive Oil from Berry Bushes and Olive Groves. Relics garrisoned generate OliBuildingsGrasslandMust be constructed on a Grassland Post.BuildingsGreat MosqueBuild and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.BuildingsGreat Palace of AgraBuild and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.BuildingsGreat Palace of FlensburgBuild and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.BuildingsGreat PastureActs as a War Stable and Grassland.BuildingsGreat Wall BastionActs as a Keep with 4 mounted Bed Crossbow weapons instead of regular emplacements.BuildingsGreat Wall GatehouseMust be built over Stone Walls.BuildingsGriot BaraBegin a festival for 300 Gold, providing global enhancements to Food gather rates, unit production speeds, or damage of torches and sieBuildingsGuild HallGenerates and stores resources over time, the more resources stored the faster they are generated. Select between Food, Wood, Stone, orBuildingsHarborStrong Dock that produces naval units and increases the health of nearby ships.BuildingsHigh ArmoryDecrease the cost of siege engines in nearby Siege Workshops by -20%. Contains unique siege engine technologies.BuildingsHigh Trade HouseGenerates Gold like a Hunting Cabin with the value increased by +400%, without claiming any trees. Spawns a Huntable Deer every 60 secoBuildingsHisar AcademyActs as Madrasa. Generates +12 Food per minute based on the number of technologies researched. Does not apply to emplacements.BuildingsHojo Clan Daimyo EstateIncreases Hojo Clan support providing bonuses to Barracks Infantry.BuildingsHouseIncreases your maximum Population.BuildingsHouse of LearningGrants no immediate bonus other than advancing to the next Age, but contains many unique technologies.BuildingsHouse of WisdomContains civilization technology for the Abbasid Dynasty.BuildingsHunting CabinVillagers can drop off Food at this building. It houses technologies to improve Food gathering and produces Scouts.BuildingsImperial AcademyNearby buildings generate 100% more Gold from taxes. Imperial Officials produced here cost 30% less resources and can drop off taxes atBuildingsImperial HippodromeActs as a Stable. Contains the Triumph ability that can be activated with Supply Points to increase cavalry melee damage, move speed, aBuildingsImperial PalaceA spy Landmark with 28 tile sight radius and the Imperial Spies ability. Activate to view location of enemy workers for 15 seconds.BuildingsIstanbul Imperial PalaceDoubles Imperial Council experience gained globally and increases the Vizier Point limit by +4.BuildingsIstanbul ObservatoryActs as a University. Improves the influence provided by the University and Blacksmith and production speed of the Grand Galley to +85%BuildingsJiangnan TowerActs as a tax drop-off for Imperial Officials.BuildingsKeepHeavy garrison and defensible position. Can be upgraded with weaponry. Adds additional attacks while garrisoned.BuildingsKhaganate PalaceAutomatically spawns diverse armies from across the Mongol Empire and its dominions.BuildingsKing's CollegeReduces research costs of all technologies by -20%.BuildingsKing's PalaceActs as a Town Center. Produces Villagers +10% faster.BuildingsKoka TownshipCan produce Shinobi espionage units which specialize in scouting, sabotage, and assassination. Queues production of a free Shinobi uponBuildingsKremlinActs as a Wooden Fortress that comes with Arrowslits, Castle Turret, and Castle Watch technologies.BuildingsKura StorehouseUniversal drop-off location that creates a Farm around the Landmark every 50 seconds — generates Wood instead when farmland becomes fulBuildingsKurultaiNearby units within its aura heal +1 health every 1 second and gain an additional +20% damage.BuildingsLancaster CastleDefensive Landmark that can do a one-time muster of units in each Age. The cost of mustering units is reduced by 50 resources per ManorBuildingsLumber CampVillagers can drop off Wood at this building. Houses technologies to improve Wood gathering.BuildingsMachine WorkshopProduces ranged infantry and siege engines.BuildingsMadrasaHouses advanced technology that benefit the civilization.BuildingsManorActs as a drop off building for all resource types. Passively generates 10 wood and 30 food per minute. Generates an additional 4 food BuildingsMansa QuarryGenerates 75 Gold per minute. Can be toggled to generate Stone instead.BuildingsMarketAllows the buying and selling of resources and produces the Trader.BuildingsMatsuriThe Matsuri acts as a early Market and universal drop-off location.BuildingsMeditation GardensIncreases the resource value of nearby gold veins, stone outcroppings, and berry bushes by +5% every 30 seconds up to a maximum of +60%BuildingsMehmed Imperial ArmoryProduces siege engines for free but with a longer train time.BuildingsMeinwerk PalaceActs like a Blacksmith. Technology researched here costs -50% and researches 50% faster. Contains Technologies unique to this Landmark.BuildingsMercenary HouseProduces Mercenary units for Olive Oil after purchasing a Mercenary Contract. One contract can be purchased.BuildingsMilitary SchoolThe Military School can be assigned to produce one type of unit continuously at no cost, however they are produced at a slower rate.BuildingsMillVillagers can drop off Food at this building. Houses technologies to improve Food gathering.BuildingsMining CampVillagers can drop off Stone and Gold at this building. Houses technologies to improve mining.BuildingsMonasteryProduces religious units and houses religious technologies. Starting in the Castle Age (III), religious units can pick up Relics and plBuildingsMonument of the Great KhanBuild and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.BuildingsMosqueProduces religious units and houses religious technologies. Starting in the Castle Age (III), religious units can pick up Relics and plBuildingsMount Lu AcademyImperial Officials collect tax twice as often and also collect 20% of taxes as Food.BuildingsMountain HallActs as a Monastery and Monasteries are 50% cheaper.BuildingsNotre DameBuild and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.BuildingsOda Clan Daimyo EstateIncreases Oda Clan support providing bonuses to Archery Range Infantry.BuildingsOlive GroveHarvestable Food source. Use a Villager to gather Food from the Olive Grove.BuildingsOutpostOffers extensive line of sight and detects units stealth or disguises. Can be upgraded with weaponry and fortifications. Attacks while BuildingsOvooMust be built on a Stone Outcropping.BuildingsPagodaReligious units can pick up Relics and place them in the Pagoda to generate +100 Gold, +62 Food, +62 Wood, and +25 Stone every 60 seconBuildingsPagoda ForestSpawns a Small Pagoda Forest nearby every 30 seconds up to a cap of 15. Each Small Pagoda Forest generates 20 Wood every 30 seconds andBuildingsPalace of SwabiaActs as a Town Center. Produces Villagers +200% faster and at -66% cost.BuildingsPalace of the SultanAutomatically produces Sultan's Elite Tower Elephants. Garrison up to 4 Scholars in the Landmark to increase production speed.BuildingsPalatine SchoolWhen training Limitanei, Varangian Guards, Cataphracts, or Cheirosiphons there is a 30% chance to also spawn one at this Landmark.BuildingsPalisadeLight defensive wall for quickly fortifying an area.BuildingsPalisade GateLight defensive gate. Must be built on a Palisade Wall segment.BuildingsPastureAutomatically produces a gatherable Sheep every 140 seconds. Will eventually stop producing if too many Sheep are produced and not gathBuildingsPit MineMust be built on a Gold Vein.BuildingsPrayer Hall of UqbaBuild and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.BuildingsPrayer TentProduces religious units and houses religious technologies. Starting in the Castle Age (III), religious units can pick up Relics and plBuildingsRed PalaceActs as a Keep. Features high-damage arbalest emplacements. Each garrisoned unit adds an additional arbalest.BuildingsRegnitz CathedralActs as a Monastery. All Relics generate +100% gold while garrisoned.BuildingsRelic OvooThe Relic Ovoo does not have to be placed on Stone deposits and the Relic will drop if the Ovoo is destroyed.BuildingsRoyal InstituteHouses all technologies unique to the French. Research is -30% cheaper here and ignores Age requirements.BuildingsRunestonesCarve a Runestone after defeating 5 military units to celebrate honorable victories in combat, enhancing Varangian ranged weapons by 1 BuildingsRyokanIncreases Population by +60 and nearby units get a permanent healing buff, healing 4 every 5 seconds when out of combat.BuildingsSaharan Trade NetworkActs as a Toll Outpost that comes with Defensive Javelin Emplacement researched. Unlocks Javelin Emplacement for Outposts.BuildingsSake BreweryThe Brewery will create Toko-Koji Mats around itself which can be worked by Villagers to generate Gold. Villagers can drop-off Stone anBuildingsSchool of CavalryActs as a Stable. All of your stables produce units +20% faster.BuildingsSea Gate CastleActs as a Keep with a free Great Bombard emplacement. Defensive Strucutures deal 20% more damage.BuildingsShaolin MonasteryUnique Monastery capable of producing Shaolin Monks. From the Yuan Dynasty onwards, Shaolin Monks can also be produced from Pagodas.BuildingsShinto ShrineProduces the Shinto Priest and houses Unique Shinto technologies. Starting in the Castle Age (III), religious units can pick up Relics BuildingsSiege WorkshopProduces siege engines and powerful gunpowder units.BuildingsSpasskaya TowerActs as a Keep with all weapon emplacements and increased health.BuildingsSpirit WayDynasty technology can be researched here for -50% cost and +150% research speed. When a dynasty unit is killed, nearby units receive +BuildingsStableProduces cavalry military units.BuildingsSteppe RedoubtActs as a Ger. Gold dropped off at this Landmark is increased by +50%.BuildingsStockyardFood drop off and harvestable Food source. Use a Villager to gather Food from the sheep carcasses.BuildingsStone WallSturdy wall that cannot be attacked by torches.BuildingsStone Wall GateHeavy defensive gate. Must be built on a Stone Wall segment.BuildingsStone Wall TowerHeavy defensive tower that fires a springald. Must be built on a Stone Wall segment.BuildingsSultanhani Trade NetworkActs as a Market. Comes with 3 Traders garrisoned and generates +26 Gold per minute for each one. Up to 10 Traders can be garrisoned.BuildingsSword Hunt StatueDaimyo cost decreased by 50% and increases Daimyo Aura attack speed bonus +20%. Level 3 Daimyo Estates will spawn levies +100% faster.BuildingsTakeda Clan Daimyo EstateIncreases Takeda Clan support providing bonuses to Stables Cavalry.BuildingsTanegashima GunsmithStockpiles weapon supplies every 30 seconds that can be used to instantly produce gunpowder units - comes with 2 stockpiles. Produces OBuildingsTemple of EqualityProduces Buddhist Monks and contains unique Buddhist technologies. Buddhist Monks and Buddhist Temples provide support in combat by decBuildingsTemple of the SunActivate powerful abilities that improve speed, damage, range, or regeneration of specific units.BuildingsThe Golden GateAllows the exchange of resources at a favorable rate. Generates an additional exchange every 50 seconds.BuildingsThe Silver TreeActs as a Market. Production speed of Traders increased by +40% with a -40% reduced Gold cost.BuildingsThe White StupaActs as an Ovoo and produces 240 Stone per minute without a Stone Outcropping.BuildingsThe White TowerActs as a Keep with all the behaviors, technologies, and bonuses. Works 75% faster.BuildingsTokugawa ShrineBuild and defend a Wonder to secure victory. Rival civilizations will be aware of its construction and seek to destroy it.BuildingsToll OutpostOffers extensive line of sight and detects units stealth or disguises. Can be upgraded with weaponry and fortifications. Attacks while BuildingsTower of VictoryEnables Tower of Victory, Mosques, and Madrasas to increase the attack speed of infantry by +20% when produced within their influence.BuildingsTown CenterAll Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks whileBuildingsTughlaqabad FortHeavy garrison and defensible position that can select a Governor bonus. Can be upgraded with weaponry. Adds additional attacks while gBuildingsTwin Minaret MedreseActs as a Mill. Grows 4 Berry Bushes which can be harvested +50% faster. Berry Bushes are regrown after 120 seconds if depleted.BuildingsUniversityHouses advanced technology that benefit the civilization.BuildingsVarangian ArsenalHouses advanced technology for the Macedonian Dynasty.BuildingsVarangian StrongholdStructure capable of producing any Varangian unit.BuildingsVarangian WarcampIncreases your maximum Population.BuildingsVillageIncreases maximum Population by 40.BuildingsWar StableProduces melee and ranged cavalry units.BuildingsWooden FortressSturdy wooden stronghold with extensive line of sight that detects units stealth or disguises. Can be upgraded with weaponry. Attacks wBuildingsWorker ElephantSend a new Worker Elephant from the nearest Town Center or Tughlaqabad Fort to the targeted location.BuildingsWynguard PalaceAllows production of 4 battalions: Wynguard Army, Wynguard Rangers, Wynguard Raiders, and Wynguard Footmen.BuildingsZhu Xi's LibraryHosts a range of highly unique upgrades.Buildings

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