FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

The City at the End of the World

CAMPAIGNS & SCENARIOS · AGE OF EMPIRES II ONLY

CAMPAIGN · CHRONICLES

The City at the End of the World

Alexander founds a new city that grows through district planning rather than villager construction. Each district adds Houses, income, defenses, troops, or production buildings. Expand Alexandria while protecting the Town Center, then choose a Garden or Theater Wonder district to complete the settlement.

The City at the End of the World Chronicles scenario map
The City at the End of the World Chronicles scenario map

Overview

Alexander founds a new city that grows through district planning rather than villager construction. Each district adds Houses, income, defenses, troops, or production buildings. Expand Alexandria while protecting the Town Center, then choose a Garden or Theater Wonder district to complete the settlement.

Scenario briefing

Alexander founds a new city that grows through district planning rather than villager construction. Each district adds Houses, income, defenses, troops, or production buildings. Expand Alexandria while protecting the Town Center, then choose a Garden or Theater Wonder district to complete the settlement The stated objectives are Keep Alexandria’s Town Center alive.; Build an economic district at the central Town Center.; Reach the Classical Age at 20 Houses and the Imperial Age at 35 Houses.; Build 50 Houses to unlock Wonder districts, then build either a Garden or a Theater District.; Optional: establish Sogdian trade and defeat raiders to gain resources and military support..

Mission and campaign context

Alexander founds a new city that grows through district planning rather than villager construction. Each district adds Houses, income, defenses, troops, or production buildings. Expand Alexandria while protecting the Town Center, then choose a Garden or Theater Wonder district to complete the settlement. Alexander founds a new city that grows through district planning rather than villager construction. Each district adds Houses, income, defenses, troops, or production buildings. Expand Alexandria while protecting the Town Center, then choose a Garden or Theater Wonder district to complete the settlement Objectives: Keep Alexandria’s Town Center alive; Build an economic district at the central Town Center; Reach the Classical Age at 20 Houses and the Imperial Age at 35 Houses; Build 50 Houses to unlock Wonder districts, then build either a Garden or a Theater District; Optional: establish Sogdian trade and defeat raiders to gain resources and military support.

Mission overview

Alexander founds a new city that grows through district planning rather than villager construction. Each district adds Houses, income, defenses, troops, or production buildings. Expand Alexandria while protecting the Town Center, then choose a Garden or Theater Wonder district to complete the settlement.

Objectives

  1. Keep Alexandria’s Town Center alive.
  2. Build an economic district at the central Town Center.
  3. Reach the Classical Age at 20 Houses and the Imperial Age at 35 Houses.
  4. Build 50 Houses to unlock Wonder districts, then build either a Garden or a Theater District.
  5. Optional: establish Sogdian trade and defeat raiders to gain resources and military support.
Focus
Scenario · Alexander the Great
Signature / category
Story & scenarios
Release / context
Chronicles
Region
Chronicles
Classification
Chronicles
Ⅱ

ABOUT THIS FIELD GUIDE

Built for the next question.

A growing English-language encyclopedia for Age of Empires II. Browse civilizations, stories, armies, architecture, research, editions, and strategic systems.