CAMPAIGN · THE MOUNTAIN ROYALS
Thoros II
Fight for Armenian survival and political independence in the Caucasus.

Overview
Fight for Armenian survival and political independence in the Caucasus.
Scenario details
Fight for Armenian survival and political independence in the Caucasus. Mission order and scenario notes: 1. Outlawed — Thoros returns to Cilicia with only a small force. Rally the Armenian fighters near the coast and retake Vahka Castle, then protect the survivors while reclaiming two more Byzantine strongholds. His brothers and the nearby villagers can provide reinforcements and resources 2. The Emperor’s Revenge — After selecting which brother will command the allied force, resist the Byzantine invasion and hunt down its generals. Each general can be killed or converted, while Fortified Churches and rescued wounded troops provide additional economic and military support 3. Caught in the Crossfire — Balance a fragile tribute agreement with the Seljuks against a campaign to seize Templar fortresses. Taking two Castles triggers a shift in alliances and brings the Seljuks into open conflict; Simon de Raban can be escorted to safety for an additional base 4. Bloody Crestwaves — Thoros and Reynald launch a naval raid on Cyprus from opposite bays. Plunder settlements to build up your economy, protect your landing bases from counterattacks, and eliminate every Byzantine Dock to win control of the sea 5. Of Turncoats and Traitors — The final mission opens with a desperate defense of Tarsos. Hold the Castle and protect Thoros until a route to the river opens, then evacuate and establish a new base with one of his brothers. From there, rebuild the army and confront the Byzantines, Reynald, and the Seljuks Use the named objectives, starting setup, and mission order in this entry to distinguish it from the standard skirmish rules.
Campaign mission sequence
Fight for Armenian survival and political independence in the Caucasus. Mission order and scenario notes: 1. Outlawed — Thoros returns to Cilicia with only a small force. Rally the Armenian fighters near the coast and retake Vahka Castle, then protect the survivors while reclaiming two more Byzantine strongholds. His brothers and the nearby villagers can provide reinforcements and resources 2. The Emperor’s Revenge — After selecting which brother will command the allied force, resist the Byzantine invasion and hunt down its generals. Each general can be killed or converted, while Fortified Churches and rescued wounded troops provide additional economic and military support 3. Caught in the Crossfire — Balance a fragile tribute agreement with the Seljuks against a campaign to seize Templar fortresses. Taking two Castles triggers a shift in alliances and brings the Seljuks into open conflict; Simon de Raban can be escorted to safety for an additional base 4. Bloody Crestwaves — Thoros and Reynald launch a naval raid on Cyprus from opposite bays. Plunder settlements to build up your economy, protect your landing bases from counterattacks, and eliminate every Byzantine Dock to win control of the sea 5. Of Turncoats and Traitors — The final mission opens with a desperate defense of Tarsos. Hold the Castle and protect Thoros until a route to the river opens, then evacuate and establish a new base with one of his brothers. From there, rebuild the army and confront the Byzantines, Reynald, and the Seljuks
- 1. Outlawed — Thoros returns to Cilicia with only a small force. Rally the Armenian fighters near the coast and retake Vahka Castle, then protect the survivors while reclaiming two more Byzantine strongholds. His brothers and the nearby villagers can provide reinforcements and resources.
- 2. The Emperor’s Revenge — After selecting which brother will command the allied force, resist the Byzantine invasion and hunt down its generals. Each general can be killed or converted, while Fortified Churches and rescued wounded troops provide additional economic and military support.
- 3. Caught in the Crossfire — Balance a fragile tribute agreement with the Seljuks against a campaign to seize Templar fortresses. Taking two Castles triggers a shift in alliances and brings the Seljuks into open conflict; Simon de Raban can be escorted to safety for an additional base.
- 4. Bloody Crestwaves — Thoros and Reynald launch a naval raid on Cyprus from opposite bays. Plunder settlements to build up your economy, protect your landing bases from counterattacks, and eliminate every Byzantine Dock to win control of the sea.
- 5. Of Turncoats and Traitors — The final mission opens with a desperate defense of Tarsos. Hold the Castle and protect Thoros until a route to the river opens, then evacuate and establish a new base with one of his brothers. From there, rebuild the army and confront the Byzantines, Reynald, and the Seljuks.
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- The Mountain Royals
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