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Mercenaries and Masters escape and monastery rules

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Mercenaries and Masters escape and monastery rules

Mercenaries and Masters begins with an escape from Brescia. Cavalry and Condottieri can move quickly, while the slow Hand Cannoneers are easier to leave behind; Monasteries must remain intact.

Mercenaries and Masters Age of Empires II campaign artwork
Related game artwork: Mercenaries and Masters

Overview

Mercenaries and Masters begins with an escape from Brescia. Cavalry and Condottieri can move quickly, while the slow Hand Cannoneers are easier to leave behind; Monasteries must remain intact.

Plan and execution

Take the Cavaliers and Condottieri through the escape route and avoid delaying for the Hand Cannoneers. Use Visconti’s regular tributes as the main income, supplementing it by destroying Lombard Markets when resources are needed. After claiming the camp, build a focused counter force such as Cavaliers with Hand Cannoneers, and keep a small garrison at home while preparing for the last fight.

Risks and adaptation

Destroying any Monastery causes a loss, so keep siege and area attacks away from those buildings. Tribute pauses can occur; do not spend all resources between payments.

Focus
Use mobile cavalry to leave Brescia without losing sacred sites
Signature / category
Plan and execution
Release / context
Age of Empires II system
Region
Battle strategy
Classification
Battle strategies
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