FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

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Object placement

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · CREATION TOOLS

Object placement

Place units, buildings, resources, and other objects on the map, then assign ownership and starting positions as required by the scenario. Thoughtful placement gives players clear routes, useful resources, and readable points of interest.

Age of Empires II Scenario Editor terrain paths, desert objects, and unit placement
Age of Empires II Scenario Editor terrain paths, desert objects, and unit placement

Overview

Place units, buildings, resources, and other objects on the map, then assign ownership and starting positions as required by the scenario. Thoughtful placement gives players clear routes, useful resources, and readable points of interest.

How this system affects decisions

Economic systems are shaped by worker travel, access to safe resource sites, and the time spent gathering versus building or moving. Compare a change by how many workers it affects and how long it remains useful, then balance it against the food, wood, gold, and population required to keep the army active.

How to use this reference

Place units, buildings, resources, and other objects on the map, then assign ownership and starting positions as required by the scenario. Thoughtful placement gives players clear routes, useful resources, and readable points of interest. The mechanic affects the pace at which resources can be gathered, exchanged, or spent. Compare its immediate cost with the production or research it delays, especially before an Age advance.

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Age of Empires II system
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