FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Double-Bit Axe

TECHNOLOGIES · AGE OF EMPIRES II ONLY

TECHNOLOGY · LUMBER CAMP

Double-Bit Axe

An early woodcutting upgrade that raises the pace of lumber gathering.

Double-Bit Axe Age of Empires II technology icon
Double-Bit Axe Age of Empires II technology icon

Overview

An early woodcutting upgrade that raises the pace of lumber gathering.

Effect and affected units

Double-Bit Axe changes villagers gather wood 20% faster. Read the named target carefully: this effect applies only to the units, buildings, or economy described in its entry. This is the main reason to research it; compare the affected units with the army you expect to field.

Research cost and timing

Research is available in Feudal Age at the Lumber Camp. The recorded cost is 100 Food, 50 Wood, and the research time is 25 seconds. The linked progression is Double-Bit Axe → Bow Saw → Two-Man Saw. Consider whether the upgrade will affect enough units or workers to repay that investment before the match is decided.

Matchup plan: Double-Bit Axe early economy timing

Double-Bit Axe improves wood income, which supports Farms, ranged units, ships, siege, and buildings. Research it early enough for the faster gathering to repay its cost before the main production surge Queue the upgrade once the early food and wood plan can support it without stalling Villagers or the intended military opening. Keep enough Lumberjacks working through the Feudal transition so the gain becomes Farms, production buildings, and the next army wave. Recheck the worker balance after adding ranges, stables, or docks rather than allowing the extra wood to accumulate unused An economic upgrade does not stop immediate pressure. If a raid threatens the base or a key military queue is blocked, make the necessary defense first; research value falls when the economy cannot spend the extra wood

Effect and research timing

An early woodcutting upgrade that raises the pace of lumber gathering. Effect: Villagers gather wood 20% faster. Research becomes available in: Feudal Age; Research at: Lumber Camp; Research cost: 100 Food, 50 Wood; Research time: 25 seconds. Its payoff is economic: the benefit accumulates through later work, so researching it earlier leaves more time for the improvement to matter.

Research details

Research building
Lumber Camp
Cost
100 Food, 50 Wood
Research time
25 seconds
Effect
Villagers gather wood 20% faster

Research requirements and effects for this entry.

Focus
Research
Signature / category
Lumber Camp
Release / context
Core system
Classification
Technologies

research Line: Double-Bit Axe → Bow Saw → Two-Man Saw

Ⅱ

ABOUT THIS FIELD GUIDE

Built for the next question.

A growing English-language encyclopedia for Age of Empires II. Browse civilizations, stories, armies, architecture, research, editions, and strategic systems.