TECHNOLOGY · CIVILIZATION-SPECIFIC
Kshatriyas
Military units cost less food.

Overview
Effect and affected units
Kshatriyas changes military units cost -25% food. Read the named target carefully: this effect applies only to the units, buildings, or economy described in its entry. This is the main reason to research it; compare the affected units with the army you expect to field.
Research cost and timing
Research is available in Castle Age at the Castle. The recorded cost is not separately recorded, and the research time is 45 seconds. Consider whether the upgrade will affect enough units or workers to repay that investment before the match is decided.
Matchup plan: Kshatriyas food-efficient army plan
Kshatriyas reduces food costs across Gurjara military production, helping the civilization field more units from the same food economy. Spend the savings on the lines that exploit Gurjara mobility and avoid overstating the value of unsupported upgrades Research Kshatriyas when you plan sustained production of Gurjara cavalry or Chakram Throwers. Use the food savings to maintain Villager production and keep several military queues active, then pair cheaper mounted units with ranged support against the opponent’s main composition. Build a composition around numbers and timing, with gold spent on the units that most need it The discount does not grant missing upgrades, so Gurjara forces can still struggle in trash wars or against specific counters. Do not overproduce one line; use scouting and add the right supporting units
Effect and research timing
Military units cost less food. Effect: Military units cost -25% food. Research becomes available in: Castle Age; Research at: Castle; Research time: 45 seconds. This research is restricted to its named civilization, so it is part of that faction’s identity rather than a shared option. Its value depends on which units receive the effect and how often they take part in combat; timing it before a major engagement can improve the whole eligible group.
Research details
- Age
- Castle Age
- Research building
- Castle
- Research time
- 45 seconds
Research requirements and effects for this entry.
- Focus
- Unique technology · Gurjaras
- Signature / category
- Unique technology · Gurjaras
- Release / context
- Civilization research
- Region
- Civilization-specific
- Classification
- Unique technologies