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Ming Guang Armor

TECHNOLOGIES · AGE OF EMPIRES II ONLY

TECHNOLOGY · CIVILIZATION-SPECIFIC

Ming Guang Armor

Mounted units gain melee armor.

Ming Guang Armor Age of Empires II technology artwork
Ming Guang Armor Age of Empires II technology artwork

Overview

Mounted units gain melee armor.

Effect and affected units

Ming Guang Armor changes mounted units +4 melee armor. Read the named target carefully: this effect applies only to the units, buildings, or economy described in its entry. This is the main reason to research it; compare the affected units with the army you expect to field.

Research cost and timing

Research is available in Imperial Age at the Castle. The recorded cost is 600 Food, 450 Gold, and the research time is 65 seconds. Consider whether the upgrade will affect enough units or workers to repay that investment before the match is decided.

Matchup plan: Ming Guang Armor cavalry-role plan

Ming Guang Armor strengthens the Wei mounted roster in different ways: it helps mounted units survive melee, while the Xianbei Raider and Tiger Cavalry gain especially useful battlefield durability. Choose the unit and engagement that benefit from those strengths Use the armor upgrade to support cavalry that must hold contact with melee opponents, and coordinate the Hei Guang Cavalry line with a screen that prevents ranged units from freely focusing it. Xianbei Raiders can use their mixed armor to survive while harassing or contesting ranged forces; Tiger Cavalry can take a more direct frontline role once the economy sustains them. Scout the opponent’s unit mix and switch roles rather than building every mounted line at once The upgrade does not remove the weaknesses of each unit or guarantee favorable trades. Avoid sending cavalry into concentrated spear counters or letting expensive units absorb fire without a target. Choose a role based on the opponent and preserve enough resources for the necessary supporting production

Effect and research timing

Mounted units gain melee armor. Effect: Mounted units +4 melee armor. Research becomes available in: Imperial Age; Research at: Castle; Research cost: 600 Food, 450 Gold; Research time: 65 seconds. This research is restricted to its named civilization, so it is part of that faction’s identity rather than a shared option. Its value depends on which units receive the effect and how often they take part in combat; timing it before a major engagement can improve the whole eligible group.

Research details

Research building
Castle
Cost
600 Food, 450 Gold
Research time
65 seconds

Research requirements and effects for this entry.

Focus
Unique technology · Wei
Signature / category
Unique technology · Wei
Release / context
Civilization research
Region
Civilization-specific
Classification
Unique technologies
Ⅱ

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