UNIT · WEI
Tiger Cavalry
Wei cavalry that grows stronger after defeating enemy units and is equipped to pressure archers.


Overview
Wei cavalry that grows stronger after defeating enemy units and is equipped to pressure archers.
Availability and investment
Tiger Cavalry becomes available in Castle Age. Its listed production context is Wei. The listed cost is 60 Food, 80 Gold and the training time is 18 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 110
- Melee armor: 0
- Pierce armor: 4
- Line of sight: 5
- Reload time: 1.9 seconds
- Movement speed: 1.35
Field use
Preserve space between this unit and melee attackers so it can keep firing. Pair it with a screen, focus fire on reachable targets, and avoid letting a faster force surround it.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Unique unit
- Armor class: Cavalry
- Tiger Cavalry deals +6 bonus damage to units in the Archer class
Related unit plan: Tiger Cavalry archer-hunt plan
Tiger Cavalry are fast mounted attackers with strong pressure against archers and land siege. Their kill-triggered veterancy rewards finishing isolated targets before the opponent can regroup Use scouting or a second unit line to locate archers, then approach from a flank and focus one target group at a time. Follow retreating ranged troops only while the route remains safe, and use the cavalry to remove exposed siege when the enemy screen has moved away Spearmen and other anti-cavalry units can stop the pursuit, and prolonged combat against a prepared frontline wastes the unit’s mobility. Do not trade the Tiger Cavalry into a defended choke when a flank is available
Battlefield role and use
Wei cavalry that grows stronger after defeating enemy units and is equipped to pressure archers. Available in the Castle Age. Training cost: 60 Food, 80 Gold. Training time: 18 seconds. This civilization-specific unit is available to the Wei. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.
Base unit statistics
- Age
- Castle Age
- Training time
- 18 seconds
- Hit points
- 110
- Reload time
- 1.9 seconds
- Movement speed
- 1.35
Base values before civilization bonuses or researched technologies.
- Also known as
- Tiger Cavalry (Age of Empires II)
- Focus
- Unique unit · Wei
- Signature / category
- Wei
- Release / context
- Civilization roster
- Region
- Wei
- Classification
- Unique units