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Ordo Cavalry

TECHNOLOGIES · AGE OF EMPIRES II ONLY

TECHNOLOGY · CIVILIZATION-SPECIFIC

Ordo Cavalry

Melee cavalry recovers health while in combat.

Ordo Cavalry Age of Empires II technology artwork
Ordo Cavalry Age of Empires II technology artwork

Overview

Melee cavalry recovers health while in combat.

Effect and affected units

Ordo Cavalry changes cavalry except Mounted Trebuchet regenerate 150% of max hit points per minute when attacking units. Read the named target carefully: this effect applies only to the units, buildings, or economy described in its entry. This is the main reason to research it; compare the affected units with the army you expect to field.

Research cost and timing

Research is available in Imperial Age at the Castle. The recorded cost is 600 Food, 300 Gold, and the research time is 45 seconds. Consider whether the upgrade will affect enough units or workers to repay that investment before the match is decided.

Matchup plan: Ordo Cavalry hit-and-recover timing

Ordo Cavalry lets Khitan cavalry recover health while they attack, so it rewards controlled engagements where units can strike and disengage before taking too much damage Field the cavalry line that suits the matchup, then use short attacks against isolated targets and pull back when the enemy screen closes in. Let units recover during repeated, safe contact rather than chasing ranged armies they cannot reach. Keep a separate force ready to intercept enemy cavalry while damaged units cycle behind the frontline The recovery depends on attacking in melee range; pursuit without landing attacks does not restore health. Do not let the technology encourage prolonged fights against spear counters or a full enemy army

Effect and research timing

Melee cavalry recovers health while in combat. Effect: Cavalry except Mounted Trebuchet regenerate 150% of max hit points per minute when attacking units. Research becomes available in: Imperial Age; Research at: Castle; Research cost: 600 Food, 300 Gold; Research time: 45 seconds. This research is restricted to its named civilization, so it is part of that faction’s identity rather than a shared option. Its value depends on which units receive the effect and how often they take part in combat; timing it before a major engagement can improve the whole eligible group.

Research details

Research building
Castle
Cost
600 Food, 300 Gold
Research time
45 seconds
Effect
Cavalry except Mounted Trebuchet regenerate 150% of max hit points per minute when attacking units

Research requirements and effects for this entry.

Focus
Unique technology · Khitans
Signature / category
Unique technology · Khitans
Release / context
Civilization research
Region
Civilization-specific
Classification
Unique technologies
Ⅱ

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