UNIT · CHRONICLES
Mounted Trebuchet
A mobile siege engine that can reposition across the battlefield and threaten structures.

Overview
A mobile siege engine that can reposition across the battlefield and threaten structures.
Availability and investment
Mounted Trebuchet becomes available in Imperial Age. Its listed production context is Chronicles. The listed cost is 175 Food, 175 Gold and the training time is 46 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 75
- Melee armor: 2
- Pierce armor: 4
- Range: 10
- Line of sight: 13
- Reload time: 6.5 seconds
- Movement speed: 0.8
Field use
Protect the siege engine while it closes on its target. Its value comes from creating pressure against structures or clustered forces, so give it an escort and a clear objective instead of sending it forward alone.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Unique unit
- Armor class: Camel Units
- Armor class: Siege weapon
- Armor class: Heavy siege
- Mounted Trebuchet deals +30 bonus damage to units in the Siege weapon class
- Mounted Trebuchet deals +10 bonus damage to units in the All Buildings class
Related unit plan: Mounted Trebuchet siege-interception plan
Mounted Trebuchet: Mounted Trebuchets are more suited to fighting units and siege than to outranging Castles. Their mobility and blast effects can help disrupt an enemy siege line when supported by an army Keep the Trebuchets behind a screen, then move them toward enemy siege once the opposing frontline is occupied. Use their area pressure against clustered units and retreat before anti-siege units can close. Assign ordinary building siege to the targets they cannot efficiently outrange They count as heavy siege and attract anti-siege counters, while their building range is limited. Do not use them as a substitute for a safe Castle-breaking unit or leave them exposed during a retreat
Battlefield role and use
A mobile siege engine that can reposition across the battlefield and threaten structures. Available in the Imperial Age. Training cost: 175 Food, 175 Gold. Training time: 46 seconds. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.
Base unit statistics
- Age
- Imperial Age
- Training time
- 46 seconds
- Range
- 10
- Reload time
- 6.5 seconds
- Movement speed
- 0.8
Base values before civilization bonuses or researched technologies.
- Focus
- Distinctive unit · Chronicles
- Signature / category
- Chronicles
- Release / context
- Chronicles
- Region
- Chronicles
- Classification
- Chronicles