UNIT · SLAVS
Boyar
Heavy cavalry with strong armor for sustained melee engagements.

Overview
Heavy cavalry with strong armor for sustained melee engagements.
Availability and investment
Boyar becomes available in Castle Age. Its listed production context is Slavs. The listed cost is not separately recorded and the training time is 15 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 100
- Melee armor: 4
- Pierce armor: 2
- Line of sight: 5
- Reload time: 1.9 seconds
- Movement speed: 1.3
Field use
Use its mobility to choose the engagement: pressure exposed economy, reinforce quickly, or withdraw from a prepared counter. Avoid trading its movement advantage for a stationary fight unless the target justifies it.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
Related unit plan: Boyar armored-flank plan
Boyar: Boyars combine heavy-cavalry mobility with strong melee armor, making them effective against many lighter melee units. Use that resilience to pressure a flank or hold contact while another unit line handles ranged threats Choose a route where Boyars can reach light infantry, raiders, or exposed support without crossing a concentrated spear line. Keep them grouped so they can protect one another, and use their movement to retreat from a fight where the opponent has assembled hard counters Their slower movement makes them less flexible than a Knight line, and their durability does not protect them from every anti-cavalry answer. Do not charge into Spearmen or ranged focus fire simply because they withstand light melee attacks
Battlefield role and use
Heavy cavalry with strong armor for sustained melee engagements. Available in the Castle Age. Training time: 15 seconds. This civilization-specific unit is available to the Slavs. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.
Base unit statistics
- Age
- Castle Age
- Training time
- 15 seconds
- Hit points
- 100
- Reload time
- 1.9 seconds
- Movement speed
- 1.3
Base values before civilization bonuses or researched technologies.
- Also known as
- Boyar (Age of Empires II)
- Focus
- Unique unit · Slavs
- Signature / category
- Slavs
- Release / context
- Civilization roster
- Region
- Slavs
- Classification
- Unique units