FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Catapult Galleon

UNITS · AGE OF EMPIRES II ONLY

UNIT · REGIONAL NAVAL ROSTER

Catapult Galleon

A campaign and regional naval siege unit that attacks shore targets with thrown projectiles.

Catapult Galleon Age of Empires II unit icon
Catapult Galleon Age of Empires II unit icon

Overview

A campaign and regional naval siege unit that attacks shore targets with thrown projectiles.

Availability and investment

Catapult Galleon becomes available in Imperial Age. Its listed production context is Regional naval roster. The listed cost is 225 Wood, 100 Gold and the training time is 55 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Protect the siege engine while it closes on its target. Its value comes from creating pressure against structures or clustered forces, so give it an escort and a clear objective instead of sending it forward alone.

    Armor classes and counters

    Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

    Related unit plan: Catapult Galleon early-Imperial bombardment

    Catapult Galleon: Catapult Galleons can begin naval building pressure without waiting for Chemistry, giving them an earlier siege window than gunpowder ships. They are weaker overall than Cannon Galleons but fire more quickly than the base version Use Catapult Galleons to pressure a Dock or shore structure as soon as the Imperial Age route allows, and keep ordinary warships between them and enemy ships. Take the early timing when it can open a landing or deny production, then reassess if the opponent adds a stronger fleet They are not a direct upgrade over every other siege ship and can be outmatched in a prolonged fleet fight. Protect the slow bombardment line and avoid targeting moving warships without support

    Battlefield role and use

    A campaign and regional naval siege unit that attacks shore targets with thrown projectiles. Available in the Imperial Age. Training cost: 225 Wood, 100 Gold. Training time: 55 seconds. Naval value depends on the opponent’s fleet and access to water: combine complementary ship roles and protect the routes used to reinforce or transport.

    Base unit statistics

    Cost
    225 Wood, 100 Gold
    Training time
    55 seconds
    Range
    12
    Reload time
    6 seconds
    Movement speed
    1

    Base values before civilization bonuses or researched technologies.

    Focus
    Regional unit · Regional naval roster
    Signature / category
    Regional naval roster
    Release / context
    The Last Chieftains
    Region
    Regional naval roster
    Classification
    Units
    Ⅱ

    ABOUT THIS FIELD GUIDE

    Built for the next question.

    A growing English-language encyclopedia for Age of Empires II. Browse civilizations, stories, armies, architecture, research, editions, and strategic systems.