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THE ENCYCLOPEDIA

Centurion

UNITS · AGE OF EMPIRES II ONLY

UNIT · ROMANS

Centurion

Roman cavalry whose presence strengthens nearby militia-line infantry.

Centurion unit art
Centurion unit art

Overview

Roman cavalry whose presence strengthens nearby militia-line infantry.

Availability and investment

Centurion becomes available in Castle Age. Its listed production context is Romans. The listed cost is 75 Food, 85 Gold and the training time is 24 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Use its mobility to choose the engagement: pressure exposed economy, reinforce quickly, or withdraw from a prepared counter. Avoid trading its movement advantage for a stationary fight unless the target justifies it.

    Armor classes and counters

    Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

    Related unit plan: Centurion durable-frontline timing

    Centurion: Centurions offer a very durable Castle-produced cavalry line, but their high cost, long training time, and Castle requirement make them difficult to mass. Their protection and attack can make a small group valuable when the economy is secure Choose a protected Castle site and build Centurions only when the economy can maintain their expensive production. Use them to anchor a push or screen ranged units, then add enough support to cover anti-cavalry threats. Avoid relying on one Centurion to hold an entire front Their slow replacement rate makes losses difficult to recover from. Do not commit them to repeated small engagements or invest before the opponent’s counters and your production capacity are understood

    Battlefield role and use

    Roman cavalry whose presence strengthens nearby militia-line infantry. Available in the Castle Age. Training cost: 75 Food, 85 Gold. Training time: 24 seconds. This civilization-specific unit is available to the Romans. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.

    Base unit statistics

    Cost
    75 Food, 85 Gold
    Training time
    24 seconds
    Reload time
    1.9 seconds
    Movement speed
    1.35

    Base values before civilization bonuses or researched technologies.

    Also known as
    Centurion (Age of Empires II)
    Focus
    Unique unit · Romans
    Signature / category
    Romans
    Release / context
    Civilization roster
    Region
    Romans
    Classification
    Unique units
    Ⅱ

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