UNIT · ROMANS
Centurion
Roman cavalry whose presence strengthens nearby militia-line infantry.


Overview
Roman cavalry whose presence strengthens nearby militia-line infantry.
Availability and investment
Centurion becomes available in Castle Age. Its listed production context is Romans. The listed cost is 75 Food, 85 Gold and the training time is 24 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 110
- Melee armor: 2
- Pierce armor: 3
- Line of sight: 4
- Reload time: 1.9 seconds
- Movement speed: 1.35
Field use
Use its mobility to choose the engagement: pressure exposed economy, reinforce quickly, or withdraw from a prepared counter. Avoid trading its movement advantage for a stationary fight unless the target justifies it.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
Related unit plan: Centurion durable-frontline timing
Centurion: Centurions offer a very durable Castle-produced cavalry line, but their high cost, long training time, and Castle requirement make them difficult to mass. Their protection and attack can make a small group valuable when the economy is secure Choose a protected Castle site and build Centurions only when the economy can maintain their expensive production. Use them to anchor a push or screen ranged units, then add enough support to cover anti-cavalry threats. Avoid relying on one Centurion to hold an entire front Their slow replacement rate makes losses difficult to recover from. Do not commit them to repeated small engagements or invest before the opponent’s counters and your production capacity are understood
Battlefield role and use
Roman cavalry whose presence strengthens nearby militia-line infantry. Available in the Castle Age. Training cost: 75 Food, 85 Gold. Training time: 24 seconds. This civilization-specific unit is available to the Romans. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.
Base unit statistics
- Age
- Castle Age
- Training time
- 24 seconds
- Hit points
- 110
- Reload time
- 1.9 seconds
- Movement speed
- 1.35
Base values before civilization bonuses or researched technologies.
- Also known as
- Centurion (Age of Empires II)
- Focus
- Unique unit · Romans
- Signature / category
- Romans
- Release / context
- Civilization roster
- Region
- Romans
- Classification
- Unique units