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Champi Runner

UNITS · AGE OF EMPIRES II ONLY

UNIT · INCAS

Champi Runner

A faster middle-stage Champi fighter that can reposition quickly between skirmishes.

Champi Runner Age of Empires II unit icon
Champi Runner Age of Empires II unit icon

Overview

A faster middle-stage Champi fighter that can reposition quickly between skirmishes.

Availability and investment

Champi Runner becomes available in Feudal Age. Its listed production context is Incas. The listed cost is 50 Food, 25 Gold and the training time is 34 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Use the listed role, range, movement, and class bonuses to choose a favorable fight; the same unit can be valuable as a screen or specialist even when it is not the army’s main damage source.

    Armor classes and counters

    Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

    Related unit plan: Champi Runner scouting raid

    Champi Runner: Champi Runners trade durability for speed and vision, giving them a raiding and scouting role distinct from a slower Militia-line fight. They can approach ranged targets more safely than ordinary infantry but should not stay in a prolonged melee Use the initial Champi Runner to scout walls and vulnerable resource sites, then add a group for short raids when the opponent’s army is elsewhere. Pull away from melee units and use the extra mobility to change targets before defenders arrive Their low hit points and weaker melee exchanges make a direct infantry brawl inefficient. Do not trickle Runners into a defended base or keep them near a slower army that cannot support their retreat

    Battlefield role and use

    A faster middle-stage Champi fighter that can reposition quickly between skirmishes. Available in the Feudal Age. Training cost: 50 Food, 25 Gold. Training time: 34 seconds. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.

    Base unit statistics

    Cost
    50 Food, 25 Gold
    Training time
    34 seconds
    Reload time
    2 seconds
    Movement speed
    1.10

    Base values before civilization bonuses or researched technologies.

    Signature / category
    Incas
    Release / context
    The Last Chieftains
    Region
    Incas
    Classification
    Units
    Ⅱ

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