UNIT · INCAS
Champi Runner
A faster middle-stage Champi fighter that can reposition quickly between skirmishes.

Overview
A faster middle-stage Champi fighter that can reposition quickly between skirmishes.
Availability and investment
Champi Runner becomes available in Feudal Age. Its listed production context is Incas. The listed cost is 50 Food, 25 Gold and the training time is 34 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 40
- Melee armor: 0
- Pierce armor: 2
- Line of sight: 5
- Reload time: 2 seconds
- Movement speed: 1.10
Field use
Use the listed role, range, movement, and class bonuses to choose a favorable fight; the same unit can be valuable as a screen or specialist even when it is not the army’s main damage source.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Champi Runner deals +1 bonus damage to units in the Shock infantry class
- Champi Runner deals +2 bonus damage to units in the Siege weapon class
- Champi Runner deals +1 bonus damage to units in the Standard building class
Related unit plan: Champi Runner scouting raid
Champi Runner: Champi Runners trade durability for speed and vision, giving them a raiding and scouting role distinct from a slower Militia-line fight. They can approach ranged targets more safely than ordinary infantry but should not stay in a prolonged melee Use the initial Champi Runner to scout walls and vulnerable resource sites, then add a group for short raids when the opponent’s army is elsewhere. Pull away from melee units and use the extra mobility to change targets before defenders arrive Their low hit points and weaker melee exchanges make a direct infantry brawl inefficient. Do not trickle Runners into a defended base or keep them near a slower army that cannot support their retreat
Battlefield role and use
A faster middle-stage Champi fighter that can reposition quickly between skirmishes. Available in the Feudal Age. Training cost: 50 Food, 25 Gold. Training time: 34 seconds. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.
Base unit statistics
- Age
- Feudal Age
- Training time
- 34 seconds
- Reload time
- 2 seconds
- Movement speed
- 1.10
Base values before civilization bonuses or researched technologies.
- Focus
- Regional unit · Incas
- Signature / category
- Incas
- Release / context
- The Last Chieftains
- Region
- Incas
- Classification
- Units