UNIT · ARMENIANS
Composite Bowman
Armenian archers whose arrows ignore a portion of enemy pierce armor.


Overview
Armenian archers whose arrows ignore a portion of enemy pierce armor.
Availability and investment
Composite Bowman becomes available in Castle Age. Its listed production context is Armenians. The listed cost is 35 Wood, 45 Gold and the training time is 12 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Ranged attack: 4
- Hit points: 40
- Melee armor: 1
- Pierce armor: 0
- Ranged attack: 4
- Range: 4
- Line of sight: 7
- Reload time: 2 seconds
- Movement speed: 0.96
- Accuracy: 100%
Field use
Preserve space between this unit and melee attackers so it can keep firing. Pair it with a screen, focus fire on reachable targets, and avoid letting a faster force surround it.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Unique unit
- Armor class: Archer
- Composite Bowman deals +2 bonus damage to units in the Spearman class
Related unit plan: Composite Bowman armor-bypass firing line
Composite Bowman: Composite Bowmen pressure armored land units because their attack bypasses pierce armor. This makes them a useful ranged core against targets that normally shrug off ordinary Archer damage Form a protected firing line and focus armored infantry or other durable land units while a screen blocks cavalry. Maintain the group’s upgrades and reposition to keep the army at useful range; use another unit line for targets that are protected by the Composite Bowman’s exceptions Skirmishers and ranged siege still threaten foot archers even when armor bypass is relevant. Do not treat the Composite Bowman as immune to archer counters or fire into a position controlled by Mangonels
Battlefield role and use
Armenian archers whose arrows ignore a portion of enemy pierce armor. Available in the Castle Age. Training cost: 35 Wood, 45 Gold. Training time: 12 seconds. This civilization-specific unit is available to the Armenians. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.
Base unit statistics
- Age
- Castle Age
- Training time
- 12 seconds
- Ranged attack
- 4
- Range
- 4
- Reload time
- 2 seconds
- Movement speed
- 0.96
- Accuracy
- 100%
Base values before civilization bonuses or researched technologies.
- Also known as
- Composite Bowman (Age of Empires II)
- Focus
- Unique unit · Armenians
- Signature / category
- Armenians
- Release / context
- Civilization roster
- Region
- Armenians
- Classification
- Unique units