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Dummy Target

UNITS · AGE OF EMPIRES II ONLY

UNIT · SCENARIO EDITOR

Dummy Target

A noncombat target object used to test attacks or serve as a target in custom scenarios.

Dummy Target Age of Empires II unit icon
Dummy Target Age of Empires II unit icon

Overview

A noncombat target object used to test attacks or serve as a target in custom scenarios.

Availability and investment

Dummy Target becomes available in Scenario Editor. Its listed production context is Scenario Editor. The listed cost is not separately recorded and the training time is not separately recorded. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

      Field use

      Use the listed role, range, movement, and class bonuses to choose a favorable fight; the same unit can be valuable as a screen or specialist even when it is not the army’s main damage source.

      Battlefield role and use

      A noncombat target object used to test attacks or serve as a target in custom scenarios. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.

      Signature / category
      Scenario Editor
      Release / context
      Scenario Editor
      Classification
      Scenario Editor
      Ⅱ

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