UNIT · CHRONICLES
Grenadier
A gunpowder infantry unit whose bombs explode among clustered troops.

Overview
A gunpowder infantry unit whose bombs explode among clustered troops.
Availability and investment
Grenadier becomes available in Castle Age. Its listed production context is Chronicles. The listed cost is 55 Food, 50 Gold and the training time is 21 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Ranged attack: 12
- Hit points: 40
- Melee armor: 1
- Pierce armor: 1
- Ranged attack: 12
- Range: 6
- Line of sight: 9
- Reload time: 3.45 seconds
- Movement speed: 0.96
- Accuracy: 0%
Field use
Preserve space between this unit and melee attackers so it can keep firing. Pair it with a screen, focus fire on reachable targets, and avoid letting a faster force surround it.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Unique unit
- Armor class: Archer
- Armor class: Gunpowder unit
- Armor class: Condottiero
- Grenadier deals +9 bonus damage to units in the Infantry class
- Grenadier deals +1 bonus damage to units in the Spearman class
- Grenadier deals +3 bonus damage to units in the Ram class
- Grenadier deals +4 bonus damage to units in the Standard building class
Related unit plan: Grenadier protected-volley plan
Grenadier: Grenadiers need a protected mass to make their slow, imprecise attacks worthwhile. Their blast damage can punish grouped infantry and clustered targets, but losing them is expensive because they cost substantial gold Hold Grenadiers behind a durable screen and let the opponent approach into their firing area. Concentrate volleys on infantry or dense formations, and use a separate unit to threaten targets beyond their reach. Add production only when several Grenadiers can reach the fight together Their low durability and slow firing rate make small groups vulnerable. Cavalry, Skirmishers, and siege can remove them before they fire effectively; avoid exposing them on the march or taking long-range exchanges
Battlefield role and use
A gunpowder infantry unit whose bombs explode among clustered troops. Available in the Castle Age. Training cost: 55 Food, 50 Gold. Training time: 21 seconds. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.
Base unit statistics
- Age
- Castle Age
- Training time
- 21 seconds
- Ranged attack
- 12
- Range
- 6
- Reload time
- 3.45 seconds
- Movement speed
- 0.96
- Accuracy
- 0%
Base values before civilization bonuses or researched technologies.
- Also known as
- Grenadier (Age of Empires II)
- Focus
- Distinctive unit · Chronicles
- Signature / category
- Chronicles
- Release / context
- Chronicles
- Region
- Chronicles
- Classification
- Chronicles