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Janissary

UNITS · AGE OF EMPIRES II ONLY

UNIT · TURKS

Janissary

A long-ranged gunpowder infantry unit that delivers powerful attacks from a Castle.

Janissary unit art
Janissary unit art

Overview

A long-ranged gunpowder infantry unit that delivers powerful attacks from a Castle.

Availability and investment

Janissary becomes available in Castle Age. Its listed production context is Turks. The listed cost is 60 Food, 55 Gold and the training time is 16.8 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Preserve space between this unit and melee attackers so it can keep firing. Pair it with a screen, focus fire on reachable targets, and avoid letting a faster force surround it.

    Armor classes and counters

    Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

    Related unit plan: Janissary close-range volley plan

    Janissary: Janissaries deliver powerful shots in groups but are fragile and vulnerable when approached. Their volley is strongest against infantry and targets that enter their effective firing area Assemble several Janissaries behind a frontline and focus an approaching infantry group before it can reach them. Keep the formation together, then reposition after firing so cavalry cannot close freely. Use other units to handle threats that can attack from outside the Janissaries’ range Small groups lose much of their impact, and cavalry or ranged siege can punish the fragile line. Do not expose them on the front or use them to replace a better counter when the opponent changes army composition

    Battlefield role and use

    A long-ranged gunpowder infantry unit that delivers powerful attacks from a Castle. Available in the Castle Age. Training cost: 60 Food, 55 Gold. Training time: 16.8 seconds. This civilization-specific unit is available to the Turks. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.

    Base unit statistics

    Cost
    60 Food, 55 Gold
    Training time
    16.8 seconds
    Ranged attack
    17
    Range
    7
    Reload time
    3.45 seconds
    Movement speed
    0.96

    Base values before civilization bonuses or researched technologies.

    Also known as
    Janissary (Age of Empires II)
    Focus
    Unique unit · Turks
    Signature / category
    Turks
    Release / context
    Civilization roster
    Region
    Turks
    Classification
    Unique units
    Ⅱ

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