CIVILIZATION · ANATOLIA
Turks
Turks are part of Age of Empires II, representing Anatolia and emphasizing gunpowder & cavalry archers. Their signature roster includes the Janissary. Gunpowder units have extra hit points.

Overview
Turks are part of Age of Empires II, representing Anatolia and emphasizing gunpowder & cavalry archers. Their signature roster includes the Janissary. Gunpowder units have extra hit points.
Civilization identity
Turks is classified as Anatolia and is centered on gunpowder & cavalry archers. Its defining roster entry is Janissary. This focus is a starting point for reading the technology tree, not a requirement to use only one unit line: the bonuses and matchup determine which parts of the roster are worth investing in. In team games, gunpowder units train faster; account for this while choosing allies and deciding which role the civilization should cover.
Civilization bonuses and their value
Each bonus applies to a specific part of the economy, army, or map plan. Read the effect together with its target: a discount matters when it changes a build or upgrade timing, while a combat bonus matters only when the affected unit or structure is actually fielded.
- Gunpowder units have extra hit points This directly changes the named unit or structure in combat, so it is strongest when the affected line is part of the army or defense.
- Chemistry is free and gunpowder technologies cost less This changes the resource investment or timing needed to field the affected option.
- Gold miners work faster This affects economic tempo or worker efficiency and can change how quickly the civilization reaches its next production or Age-up timing.
- Light Cavalry and Hussar upgrades are free This changes the resource investment or timing needed to field the affected option.
- Scout Cavalry gain pierce armor This directly changes the named unit or structure in combat, so it is strongest when the affected line is part of the army or defense.
Signature units and unique technologies
Janissary: A long-ranged gunpowder infantry unit that delivers powerful attacks from a Castle These units define the civilization’s distinctive options. Its unique technologies add later-game choices; compare their effects with the cost and research timing before committing resources.
- Sipahi: Mounted Archers gain hit points
- Artillery: Bombard Cannons, Bombard Towers, and Cannon Galleons gain range
Civilization game plan
The guide below connects the civilization’s bonuses to an opening, a main army, a transition, and the principal risk to watch. Adapt the sequence after scouting rather than treating it as a fixed build order.
- Opening: Collect gold efficiently and aim for a safe Castle Age timing before committing heavily to gunpowder.
- Core army: Janissaries, Hand Cannoneers, and cavalry can punish opponents who lack the right counters.
- Transition: Use free Chemistry and discounted gunpowder research to scale into a decisive late push.
- Watch for: The lack of Pikemen and Elite Skirmishers makes scouting essential; protect gunpowder units from cavalry and archers.
Technology tree gaps
This civilization-specific tree marks the units, research, and upgrades that are unavailable. Check the named production building or research line before planning a transition; the gaps can rule out an otherwise familiar counter or upgrade.
- Barracks: Pikeman, Gambesons
- Archery Range: Arbalester, Elite Skirmisher
- Stable: Paladin, Battle Elephant, Steppe Lancer
- Siege Workshop: Onager
- Castle:
- Dock: Fast Fire Ship
- Monastery: Herbal Medicine, Illumination, Block Printing
- University: Siege Engineers
- Mining Camp: Stone Shaft Mining
- Mill: Crop Rotation
- Market:
Team-game role
The team bonus is Gunpowder units train faster. This can help define a complementary team role. Coordinate it with allied civilizations that can use the bonus or cover a weakness in the roster.
Strategic identity
Signature unit: Janissary. Distinctive bonuses: Chemistry is free and gunpowder technologies cost less. Gold miners work faster. Light Cavalry and Hussar upgrades are free. Scout Cavalry gain pierce armor. In team games, its team bonus is Gunpowder units train faster. Its unique technologies are Sipahi (mounted Archers gain hit points); Artillery (bombard Cannons, Bombard Towers, and Cannon Galleons gain range).
Unique units
Team bonus
Gunpowder units train faster.
Civilization bonuses
- Gunpowder units have extra hit points.
- Chemistry is free and gunpowder technologies cost less.
- Gold miners work faster.
- Light Cavalry and Hussar upgrades are free.
- Scout Cavalry gain pierce armor.
Unique technologies
- Focus
- Gunpowder & cavalry archers
- Signature / category
- Janissary
- Release / context
- The Age of Kings
- Region
- Anatolia
- Classification
- West Asian