UNIT · WU
Jian Swordsman
Wu infantry that adapts its stance as it takes damage, trading armor for speed and attack.


Overview
Wu infantry that adapts its stance as it takes damage, trading armor for speed and attack.
Availability and investment
Jian Swordsman becomes available in Castle Age. Its listed production context is Wu. The listed cost is 45 Food, 50 Gold and the training time is 35 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 70
- Melee armor: 0
- Pierce armor: 5
- Line of sight: 6
- Reload time: 2 seconds
- Movement speed: 1
Field use
Use it to hold space, protect support units, or pressure an opponent that cannot kite it safely. The listed armor and bonus-attack classes determine which opponents it can trade with efficiently.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Shock infantry
- Armor class: Infantry
- Armor class: Unique unit
- Jian Swordsman deals +4 bonus damage to units in the Archer class
- Jian Swordsman deals +2 bonus damage to units in the Standard building class
Related unit plan: Jian Swordsman anti-archer recovery line
Jian Swordsman: Jian Swordsmen resist ranged fire and can regenerate, giving them an anti-archer role that lasts longer than many infantry lines. Their armor profile makes them especially useful when the opponent’s main pressure is foot archers Approach behind a screen and engage archers before they can focus the rest of the army. Pull wounded Jian Swordsmen back when safe so regeneration can restore some health, then return them to the frontline. Use another unit line to handle swordsmen and other infantry counters Their anti-archer protection does not make them a general answer to infantry. Swordsmen and several unique infantry units can punish them in melee; scout before investing and avoid a direct infantry mirror
Battlefield role and use
Wu infantry that adapts its stance as it takes damage, trading armor for speed and attack. Available in the Castle Age. Training cost: 45 Food, 50 Gold. Training time: 35 seconds. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.
Base unit statistics
- Age
- Castle Age
- Training time
- 35 seconds
- Reload time
- 2 seconds
- Movement speed
- 1
Base values before civilization bonuses or researched technologies.
- Focus
- Distinctive unit · Wu
- Signature / category
- Wu
- Release / context
- Civilization roster
- Region
- Wu
- Classification
- Unique units