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Jomsviking

UNITS · AGE OF EMPIRES II ONLY

UNIT · DANES

Jomsviking

Danish infantry that hurls torches at buildings and ships, making it useful for raids and close assaults.

Jomsviking unit art
Jomsviking unit art

Overview

Danish infantry that hurls torches at buildings and ships, making it useful for raids and close assaults.

Availability and investment

Jomsviking becomes available in Castle Age. Its listed production context is Danes. The listed cost is 65 Food, 15 Gold and the training time is 10 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Use the unit where water control matters: protect fishing and transport routes, contest enemy ships, or support a landing. Its impact depends on the map’s shore access and the rest of the fleet.

    Armor classes and counters

    Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

    Battlefield role and use

    Danish infantry that hurls torches at buildings and ships, making it useful for raids and close assaults. Available in the Castle Age. Training cost: 65 Food, 15 Gold. Training time: 10 seconds. This civilization-specific unit is available to the Danes. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.

    Base unit statistics

    Cost
    65 Food, 15 Gold
    Training time
    10 seconds
    Reload time
    1.8 seconds
    Movement speed
    0.96

    Base values before civilization bonuses or researched technologies.

    Focus
    Unique unit · Danes
    Signature / category
    Danes
    Release / context
    Civilization roster
    Region
    Danes
    Classification
    Unique units
    Ⅱ

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