UNIT · TATARS
Keshik
A gold-efficient cavalry unit that generates some gold while fighting.


Overview
A gold-efficient cavalry unit that generates some gold while fighting.
Availability and investment
Keshik becomes available in Castle Age. Its listed production context is Tatars. The listed cost is not separately recorded and the training time is 17 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 120
- Melee armor: 1
- Pierce armor: 2
- Line of sight: 5
- Reload time: 1.9 seconds
- Movement speed: 1.4
Field use
Use its mobility to choose the engagement: pressure exposed economy, reinforce quickly, or withdraw from a prepared counter. Avoid trading its movement advantage for a stationary fight unless the target justifies it.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
Related unit plan: Keshik raid and gold-sustain plan
Keshik: Keshiks can turn a successful cavalry raid into added gold while applying pressure, giving them a useful role in long matches where gold reserves matter. They are less expensive than some elite cavalry choices but do not replace a stronger heavy-cavalry line in every direct fight Use their mobility to reach exposed Villagers, trade routes, or siege support, then withdraw before a spear screen surrounds them. Keep the group attacking useful targets so its economic trait contributes while it fights. In late game, use them to stretch the opponent’s defenses while saving scarce gold for the units or upgrades the main battle requires Spearmen, Camels, and defensive fire still punish careless cavalry engagements. Keshiks are not a reason to take a losing fight; preserve them for raids or choose a stronger line when the match requires a direct frontline
Battlefield role and use
A gold-efficient cavalry unit that generates some gold while fighting. Available in the Castle Age. Training time: 17 seconds. This civilization-specific unit is available to the Tatars. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.
Base unit statistics
- Age
- Castle Age
- Training time
- 17 seconds
- Hit points
- 120
- Reload time
- 1.9 seconds
- Movement speed
- 1.4
Base values before civilization bonuses or researched technologies.
- Also known as
- Keshik (Age of Empires II)
- Focus
- Unique unit · Tatars
- Signature / category
- Tatars
- Release / context
- Civilization roster
- Region
- Tatars
- Classification
- Unique units