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Longbowman

UNITS · AGE OF EMPIRES II ONLY

UNIT · BRITONS

Longbowman

A foot archer whose long range lets Britons pressure enemy forces from a distance.

Longbowman unit art
Longbowman unit art

Overview

A foot archer whose long range lets Britons pressure enemy forces from a distance.

Availability and investment

Longbowman becomes available in Castle Age. Its listed production context is Britons. The listed cost is 35 Wood, 40 Gold and the training time is 18 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Preserve space between this unit and melee attackers so it can keep firing. Pair it with a screen, focus fire on reachable targets, and avoid letting a faster force surround it.

    Armor classes and counters

    Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

    Related unit plan: Longbowman range-and-wall defense

    Longbowman: Longbowmen gain their strength from range and group fire: a coordinated mass can hit a force before it reaches normal firing distance. They can also support a wall defense by shooting through safe openings Gather a group before advancing and place it behind infantry or terrain that slows the approach. Use the range to defend a vulnerable lane or focus targets crossing open ground, then move the formation when cavalry or siege changes the threat A single Longbowman is not a frontline unit. Cavalry, siege, and a prepared archer counter can remove the group if it is isolated; keep a screen and avoid camping within siege range

    Battlefield role and use

    A foot archer whose long range lets Britons pressure enemy forces from a distance. Available in the Castle Age. Training cost: 35 Wood, 40 Gold. Training time: 18 seconds. This civilization-specific unit is available to the Britons. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.

    Base unit statistics

    Cost
    35 Wood, 40 Gold
    Training time
    18 seconds
    Ranged attack
    6
    Reload time
    2 seconds
    Movement speed
    0.96

    Base values before civilization bonuses or researched technologies.

    Also known as
    Longbowman (Age of Empires II)
    Focus
    Unique unit · Britons
    Signature / category
    Britons
    Release / context
    Civilization roster
    Region
    Britons
    Classification
    Unique units
    Ⅱ

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