UNIT · BRITONS
Longbowman
A foot archer whose long range lets Britons pressure enemy forces from a distance.

Overview
A foot archer whose long range lets Britons pressure enemy forces from a distance.
Availability and investment
Longbowman becomes available in Castle Age. Its listed production context is Britons. The listed cost is 35 Wood, 40 Gold and the training time is 18 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Ranged attack: 6
- Hit points: 35
- Melee armor: 0
- Pierce armor: 0
- Ranged attack: 6
- Line of sight: 7
- Reload time: 2 seconds
- Movement speed: 0.96
- Accuracy: 70%
Field use
Preserve space between this unit and melee attackers so it can keep firing. Pair it with a screen, focus fire on reachable targets, and avoid letting a faster force surround it.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Unique unit
- Armor class: Archer
- Longbowman deals +2 bonus damage to units in the Spearman class
Related unit plan: Longbowman range-and-wall defense
Longbowman: Longbowmen gain their strength from range and group fire: a coordinated mass can hit a force before it reaches normal firing distance. They can also support a wall defense by shooting through safe openings Gather a group before advancing and place it behind infantry or terrain that slows the approach. Use the range to defend a vulnerable lane or focus targets crossing open ground, then move the formation when cavalry or siege changes the threat A single Longbowman is not a frontline unit. Cavalry, siege, and a prepared archer counter can remove the group if it is isolated; keep a screen and avoid camping within siege range
Battlefield role and use
A foot archer whose long range lets Britons pressure enemy forces from a distance. Available in the Castle Age. Training cost: 35 Wood, 40 Gold. Training time: 18 seconds. This civilization-specific unit is available to the Britons. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.
Base unit statistics
- Age
- Castle Age
- Training time
- 18 seconds
- Ranged attack
- 6
- Reload time
- 2 seconds
- Movement speed
- 0.96
- Accuracy
- 70%
Base values before civilization bonuses or researched technologies.
- Also known as
- Longbowman (Age of Empires II)
- Focus
- Unique unit · Britons
- Signature / category
- Britons
- Release / context
- Civilization roster
- Region
- Britons
- Classification
- Unique units