UNIT · DRAVIDIANS
Urumi Swordsman
Dravidian infantry with charged attacks that can cut through several nearby enemies.

Overview
Dravidian infantry with charged attacks that can cut through several nearby enemies.
Availability and investment
Urumi Swordsman becomes available in Castle Age. Its listed production context is Dravidians. The listed cost is 65 Food, 20 Gold and the training time is 9 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Hit points: 55
- Melee armor: 1
- Pierce armor: 0
- Line of sight: 5
- Reload time: 2 seconds
- Movement speed: 1.1
Field use
Use it to hold space, protect support units, or pressure an opponent that cannot kite it safely. The listed armor and bonus-attack classes determine which opponents it can trade with efficiently.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Infantry
- Armor class: Unique unit
- Urumi Swordsman deals +2 bonus damage to units in the Shock infantry class
- Urumi Swordsman deals +1 bonus damage to units in the Standard building class
Related unit plan: Urumi Swordsman burst-and-reset plan
Urumi Swordsman: Urumi Swordsmen deliver a burst of damage when they connect, making them dangerous in close formations but less suited to trading under sustained ranged fire. Use the charge to punish an opponent that has already been engaged or confined Keep Urumis behind a tougher frontline until the enemy commits, then send them into dense melee where their burst can affect several targets. Pull them back after the opening contact if ranged units begin focusing them, and use another unit to screen their approach Their low pierce armor makes Skirmishers and other archers unusually effective against them. Avoid walking Urumis across exposed ground or using them as a substitute for the more durable Militia line
Battlefield role and use
Dravidian infantry with charged attacks that can cut through several nearby enemies. Available in the Castle Age. Training cost: 65 Food, 20 Gold. Training time: 9 seconds. This civilization-specific unit is available to the Dravidians. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.
Base unit statistics
- Age
- Castle Age
- Training time
- 9 seconds
- Reload time
- 2 seconds
- Movement speed
- 1.1
Base values before civilization bonuses or researched technologies.
- Also known as
- Urumi Swordsman (Age of Empires II)
- Focus
- Unique unit · Dravidians
- Signature / category
- Dravidians
- Release / context
- Civilization roster
- Region
- Dravidians
- Classification
- Unique units