Campaigns & scenarios

Act I: Fire

Act I: Fire opens The WarChiefs campaign with Nathaniel Black during the American Revolution. The act introduces the Black family through conflict with the Haudenosaunee and follows Nathaniel as his allegiance moves toward the colonial cause. Its missions connect local fighting, the Black Family Estate, and the Continental Army before reaching the campaign’s Yorktown conclusion.

APPLIES TO The WarChiefs campaign (2006); also in Definitive Edition
Act I: Fire in Age of Empires III
Act I: Fire

Setting & objective

Early scenarios use a Haudenosaunee-style force with Tomahawks and Forest Prowlers, supported by War Huts and other Native-looking structures. As Nathaniel joins the colonists, Colonial Militia and more European-looking buildings enter the force. The transition is mixed rather than complete: in the original release, the Town Center, War Huts, and Corrals keep their Haudenosaunee appearance even when much of the settlement changes. Later War Hut production replaces Forest Prowlers with Revolutionaries. Treat these as mission-specific rosters, since the faction is a campaign force rather than a standard skirmish civilization.

How to approach it

Read each briefing for the immediate objective and inspect what the scenario actually lets you train. Early missions reward using the available Native units to win local engagements; after Nathaniel joins the colonial militia, keep the army coordinated with the larger Continental Army objectives. When missions introduce named leaders such as George Washington or shift the battle to a new location, reassess the route and target before committing the force. The original release and Definitive Edition share the act identity, but mission details and presentation can differ.

Practical direction

The opening conflict begins with the Haudenosaunee appearance of the estate and introduces Tomahawks and Forest Prowlers. Nathaniel becomes involved in fighting against Mohawk and Seneca opponents, then the story brings Hessian troops under Kuechler into the conflict. As Nathaniel sides with the colonial militia, the campaign changes both the composition and look of the player’s settlement. He meets George Washington and joins the Continental Army, moving the story from local alliances into the broader struggle for independence. Later missions include the fighting around Morristown and Yorktown. The Hessian threat is defeated, and the British surrender at Yorktown with French assistance. This progression explains why a single build order does not fit the whole act: the campaign deliberately introduces new forces and objectives as Nathaniel’s role changes. The act is a story sequence inside The WarChiefs, not an account of a normal United States civilization match; use the mission goals and available production options instead of assuming access to a complete standard technology tree. The military transition is reflected in the player’s practical choices. In early missions, the units and buildings available through the Haudenosaunee-style estate shape how quickly the player can answer enemy attacks; later, Colonial Militia and the Continental Army context change the scale of the fighting. Preserve the force needed for the listed objective rather than treating every enemy group as a required target. The story’s named battles provide context for the missions, but each scenario still sets its own win conditions. The act ends at Yorktown, connecting Nathaniel’s personal path to the colonial victory and providing the narrative bridge to the later events of Act II: Shadow.

Eight scenarios trace Nathaniel Black’s changing allegiance

The WarChiefs campaign’s first act contains eight scenarios set during the American Revolution: War Ceremony, The Rescue, Breed’s Hill, Crossing the Delaware, Saratoga, Valley Forge, The Battle of Morristown and The Battle of Yorktown. The sequence begins with Nathaniel Black and the Haudenosaunee, then moves through his involvement with the colonial cause and the Continental Army. The player’s force changes with that story: early missions use Native units and buildings, while later ones add Colonial Militia and campaign allies such as George Washington. Mission objectives and available production are scenario-specific, so a unit or building present in one mission is not proof that the full roster is available throughout the act. Read each briefing before spending time on optional development, and treat the act’s progression as a connected campaign rather than a standard civilization match.