American Patriots
American Patriots is an Age of Empires III technology available to United States (campaign) (Act III: Steel) from the Fortress Age, researched at Church. It provides 16 Militiamen.

Research profile
- Age
- Fortress Age
- Civilization
- United States (campaign) (Act III: Steel)
- Research location
- Church
- Home City Card
- Royal Decree to Claim the New World
- Research time
- 15 seconds
- Effect
- Delivers 16 Militiamen
Effect & research conditions
Available to United States (campaign) (Act III: Steel) from the Fortress Age. Research it at Church. Effect: Delivers 16 Militiamen. Research takes 15 seconds.
Research condition
Available to United States (campaign) (Act III: Steel) from the Fortress Age. Research it at Church.
When to research
American Patriots provides an immediate reinforcement: 16 Militiamen. Research when this force fills a current army need and can reach the fight in time; reserve population and set a safe gather point rather than starting it as an emergency response. Use the Church for research. Research takes 15 seconds.
Campaign-only militia call
American Patriots is a Fortress Age technology for the United States faction in Act III: Steel, not a standard United States multiplayer upgrade. It is researched at the Church after sending the Royal Decree to Claim the New World Home City Card and delivers 16 Militiamen. The technology is free and takes 15 seconds. Unlike the similar Levy, these Militiamen can gather at any building that accepts Home City shipments, rather than only at a Town Center.
Using the reinforcement
The shipment can quickly defend a threatened colony or reinforce an attack from a convenient Home City gather point. Because its availability depends on both the campaign faction and the required card, it should not be treated as a general Church option in skirmish. In a mission, check whether the Church and shipment point are safe before researching; a large group arriving at an exposed building can be intercepted. Its strength is rapid, free manpower under the scripted campaign rules, while the mission’s objective and population cap determine whether all 16 units can be used effectively.