BigAndy
BigAndy is a cheat unit in Age of Empires III, summoned with the “wee ooh wee ooh” code in single-player Skirmish and campaign, or from the Scenario Editor. It is a blue monster truck built around a contact effect that removes hostile units and trees.

Recorded values
- Training
- 10,000 XP per train
- Durability & mobility
- 60,000 hit points · 90% hand resistance · 16.0 speed · 20 line of sight
- Trample attack
- 1,000 damage · 2.0 attack interval
Cheat profile & access
The recorded profile lists 60,000 hit points, 90% hand resistance and 16.0 speed. Its 1,000-damage Trample value describes the profile, but the practical attack is contact: hostile units and trees are removed when BigAndy runs into them. Friendly units, Treasure guardians and animals are excluded from that effect. It is a cheat or scenario object, not a normal unit with a trainable cost.
Training & availability
Available in single-player Skirmish or Campaign through the “wee ooh wee ooh” cheat, in multiplayer when cheats are enabled, or from the Scenario Editor.
How it behaves
Use BigAndy only in a game where cheats are enabled or in a custom scenario. Its fast movement can sweep hostile units and clear trees, but the contact effect does not remove friendly troops, Treasure guardians or animals. Do not use its profile as a standard cavalry matchup or build-order reference.
Contact clearing and its limits
BigAndy is a special summon rather than a recruitable army unit. The source profile describes it as killing hostile units and trees on contact, similar to The Tommynator. The effect excludes the owner’s units, Treasure guardians and animals, so it does not replace ordinary Treasure clearing or resource gathering. Use the movement and contact behavior as part of a cheat-enabled match or a scripted Scenario Editor setup.
Do not treat its profile as a purchase option
The unit record includes 80 Food and 40 Coin fields, but BigAndy is summoned by cheat code or placed in the Scenario Editor; it has no normal training queue. The resource values are profile data, not a build-order price. Its strategic behavior remains the contact effect: hostile units and trees are removed when hit, while friendly units, Treasure guardians and animals are excluded.
Contact clearing and multiplayer access
BigAndy’s 16.0 speed and contact effect let it clear hostile units and trees quickly. The effect excludes the owner’s units, Treasure guardians and animals, so it cannot replace a normal army for every objective or clear neutral guardians. Unlike The Tommynator, the recorded description does not state that BigAndy drains an animal’s Food value; keep the two units’ special interactions separate. The profile’s 80 Food and 40 Coin are not a training cost because the truck is summoned or placed in a scenario. In multiplayer, access depends on the lobby allowing cheats. For scripted use, place it through the Scenario Editor and make its contact effect part of a clear objective rather than treating it as a normal cavalry counter.