Units

The Tommynator

The Tommynator is a monster-truck cheat unit in Age of Empires III, summoned with “tuck tuck tuck.” Its invisible contact effect removes nearby hostile units while sparing the owner’s units, Treasure guardians and animals.

APPLIES TO Original game (2005); also in Definitive Edition
The Tommynator in Age of Empires III
The Tommynator
IN-GAME VALUES

Recorded values

Cost
80 Food, 40 Coin
Training
10,000 XP per train
Durability & mobility
60,000 hit points · 90% hand resistance · 11.0 speed · 20 line of sight
Trample attack
1,200 damage · 2.0 (actually: 0.2) attack interval

Cheat profile & access

The profile lists 60,000 hit points, 90% hand resistance and 11.0 speed. It has a displayed 1,200-damage Trample value, but its practical combat behavior is an aura that kills hostile units it contacts; it can also destroy trees. It does not kill wild animals, although it removes their Food value. This is a cheat summon, not a normal cavalry unit.

Training & availability

Cheat-enabled game: enter “tuck tuck tuck”; alternatively use the Scenario Editor. Its contact effect applies to hostile units and trees with the listed exclusions.

How it behaves

Use it only in a cheat-enabled game or custom scenario. Move it into hostile units to trigger the contact effect, but keep it away from wildlife if the map’s Food value matters. The effect excludes friendly units and Treasure guardians, so it cannot be used to clear every map object.

Contact aura rather than a conventional attack

Although the data lists a Trample attack, the source describes an invisible aura that kills hostile units around the vehicle and destroys trees. It does not affect the owner’s units, Treasure guardians or animals. Its interaction with wildlife still matters economically: animals survive but lose their Food value. The Tommynator’s profile therefore describes a cheat mechanic, not a normal heavy-cavalry counter chart.

The statistics belong to a cheat profile

The data lists Food 80, Coin 40, 10,000 training experience and a 15,000 experience bounty, but the unit is summoned with its cheat code rather than trained through an ordinary production queue. Its profile also records 1,200 Trample damage over area 6 and flags the nominal 2.0 rate field with an actual 0.2 value. These fields do not change the live contact effect: Big Trample removes hostile units it touches, with the stated exclusions for friendly units, Treasure guardians and animals.

Map interaction beyond combat

The Tommynator changes both the battlefield and the map economy. It removes hostile units and trees it contacts, but leaves friendly units, Treasure guardians and animals alive. Huntable animals still lose their Food value, so driving through a herd can deny later gathering even though the animals remain on the map. This is why the displayed Trample damage does not fully describe its practical behavior: contact triggers the removal effect. Its 11.0 speed makes contact easy to establish in a cheat-enabled encounter, while 60,000 hit points and 90% hand resistance make conventional attacks poor answers. Keep it out of resource areas when the goal is to preserve the map’s usable Hunts.