Gaucho
Gaucho is Argentina ranged cavalry in Age of Empires III, available from the Revolution; obtained through Stable, Tavern, Lombard, Fort, Galleon. Its listed ability is Gathers food from herdable animals; Trains Cows; Builds Livestock Pens.

Recorded values
- Cost
- 120 Food
- Training
- 60 sec · 1 population · 24 XP per train
- Durability & mobility
- 225 hit points · 30% ranged resistance · 7.25 speed · 16 line of sight
- Ranged attack
- 16 base damage · range 12 · attack interval 3.0 · bonus damage: 5.0x vs. Llama, 16; 3.0x vs. Heavy cavalry; 2.5x vs. Hand shock trooper; 2.0x vs. Artillery; 0.5x vs. Villager
- Siege attack
- 12 base damage · range 6 · attack interval 3.0
- Hand attack
- 7 base damage · attack interval 1.5 · bonus damage: Same as ranged attack
- Ability
- Gathers food from herdable animals; Trains Cows; Builds Livestock Pens
Role, availability & values
Production is available through Stable, Tavern, Lombard, Fort, or Galleon. It has 225 hit points and 30% ranged resistance. It moves at 7.25 speed and uses 1 population. Training costs 120 Food; it takes 60 seconds to train. Attack profile: Ranged attack: 16 damage at range 12; every 3.0 seconds. Siege attack: 12 damage at range 6; every 3.0 seconds. Hand attack: 7 damage; every 1.5 seconds. Special ability or role: Gathers food from herdable animals; Trains Cows; Builds Livestock Pens.
Matchup & timing
Use the unit’s 7.25-speed movement to choose the approach, threaten an exposed flank, and pull away before anti-cavalry forces can surround it. Its listed attack bonus makes Llama, 16, Heavy cavalry, Hand shock trooper, and Artillery priority targets. Keep a clear retreat route and bring it back to the main army when the opponent protects the economy.
Revolutionary Argentina unit and economic abilities
Gaucho is Argentina’s ranged cavalry in the Definitive Edition, available after the Revolution. It can be trained through a Stable, Tavern, Lombard, Fort or Galleon, which lets the post-revolution army reinforce from several sources. It costs 120 Food, occupies one population and takes 60 seconds to train. Its profile is 225 hit points, 30% ranged resistance, speed 7.25 and line of sight 16. The ranged attack deals 16 damage at range 12 every three seconds; its hand attack deals seven and its siege attack 12. The Gaucho also gathers Food from herdable animals, trains Cows and builds Livestock Pens, so it can support a livestock economy in addition to fighting. Those abilities do not make it a Settler substitute for every resource task: use the animal-related functions where herdables and a safe livestock site are available. The 60-second training time is long, so plan ahead and protect the production source. As cavalry, Gauchos can pressure exposed targets and reposition quickly, but should withdraw when anti-cavalry forces can pin them down. Their best value comes from coordinating mobility, ranged fire and the special livestock functions rather than entering a straight melee fight.
Where the Gaucho fits
Its livestock actions create a bridge between the army and Argentina’s food economy: it can gather from herdable animals, train Cows and build Livestock Pens. Use those functions when there is a safe site and time for livestock to mature; in an urgent fight, the Gaucho’s ranged attack and speed may be more important. Keep it screened from units that can catch and counter cavalry.
Cavalry positioning
Use the Gaucho’s 7.25 speed to choose a flank and avoid a stationary exchange with units designed to counter cavalry. A 12-range shot gives it a chance to contribute before closing, but it remains vulnerable if caught without an escape route.
Livestock utility
Cows and Livestock Pens provide economic options after the Revolution, but the Gaucho’s long training time means players should establish the livestock plan before needing the unit in combat.
Argentine cavalry and herdable economy
The Gaucho is ranged cavalry available after the Argentina Revolution. It moves at 7.25 speed, has 225 hit points and 30% ranged resistance, and its 16-damage ranged attack reaches 12 range. It can gather Food from herdable animals, train Cows and build Livestock Pens under the listed rules, combining mobility with livestock support. Those economic tasks take the unit away from combat and should be done only when the area is safe. Use the Gaucho to flank or pressure exposed targets, then withdraw when anti-cavalry units can reach it.
Production route and long train time
Stable, Tavern, Lombard, Fort and Galleon provide listed access after the Revolution. A Gaucho costs 120 Food, occupies one population and takes 60 seconds to train, so plan the queue well before the army needs replacements. Its 12-damage siege attack can contribute to an exposed structure, but the unit’s mobility and livestock abilities are more distinctive. Keep enough workers on other resources while Gauchos gather animals or construct pens. A livestock economy can support a long match, but it should not delay the immediate army or leave the cavalry vulnerable during construction.