Units

Hizir

Hizir is hero in Age of Empires III. Its listed ability is Claims treasures; Builds Trading Posts; Trains Barbary Corsairs; Auto scout.

APPLIES TO Definitive Edition (2020)
Hizir in Age of Empires III
Hizir
IN-GAME VALUES

Recorded values

Durability & mobility
900 hit points · 40% hand resistance · 5.0 speed · 24 line of sight
Hand attack
14 damage · 1.5 attack interval
Ranged attack
20 damage · 16 range · 3.0 attack interval
Siege attack
14 damage · 6 range · 3.0 attack interval
Ability
Claims treasures; Builds Trading Posts; Trains Barbary Corsairs; Auto scout

Role, availability & values

It has 900 hit points. It moves at 5.0 speed. Attack profile: Hand attack deals 14 damage. Ranged attack deals 20 damage. Siege attack deals 14 damage. Special ability or role: Claims treasures; Builds Trading Posts; Trains Barbary Corsairs; Auto scout. If reduced to zero hit points, it collapses rather than dying; after regenerating 100 hit points, a friendly unit or building nearby can revive it.

Matchup & timing

Use the hero to reveal the map, defeat manageable Treasure guardians and claim nearby Treasures; avoid trading the hero’s health for a reward guarded by a force it cannot beat. A Trading Post ability turns the hero into an early map-control tool; scout the route first and build where the site can be defended. Use its training ability when Barbary Corsairs are needed; keep the hero safe while units are being produced. Use auto-scouting to reveal a route while the main army handles another task, then check the exposed path before sending the hero into combat. If it collapses, keep a friendly unit or building nearby and protect the recovery period until it reaches 100 hit points.

Falcon Dive and recovery in the Algiers battle

Hizir’s Falcon Dive is a single-target shot dealing 750 ranged damage at range 16 with a 20-second cooldown. While idle, he regenerates health at 0.25% per second after 3.5 seconds. If reduced to zero hit points, he collapses rather than dying; keep a friendly unit or building nearby until he has regenerated 100 hit points so he can be revived. These tools make him useful for the Algiers scenario’s scouting and hero combat, but the long cooldown means the shot should be saved for a dangerous Guardian or high-value enemy.