Hizir
Hizir is hero in Age of Empires III. Its listed ability is Claims treasures; Builds Trading Posts; Trains Barbary Corsairs; Auto scout.

Recorded values
- Durability & mobility
- 900 hit points · 40% hand resistance · 5.0 speed · 24 line of sight
- Hand attack
- 14 damage · 1.5 attack interval
- Ranged attack
- 20 damage · 16 range · 3.0 attack interval
- Siege attack
- 14 damage · 6 range · 3.0 attack interval
- Ability
- Claims treasures; Builds Trading Posts; Trains Barbary Corsairs; Auto scout
Role, availability & values
It has 900 hit points. It moves at 5.0 speed. Attack profile: Hand attack deals 14 damage. Ranged attack deals 20 damage. Siege attack deals 14 damage. Special ability or role: Claims treasures; Builds Trading Posts; Trains Barbary Corsairs; Auto scout. If reduced to zero hit points, it collapses rather than dying; after regenerating 100 hit points, a friendly unit or building nearby can revive it.
Matchup & timing
Use the hero to reveal the map, defeat manageable Treasure guardians and claim nearby Treasures; avoid trading the hero’s health for a reward guarded by a force it cannot beat. A Trading Post ability turns the hero into an early map-control tool; scout the route first and build where the site can be defended. Use its training ability when Barbary Corsairs are needed; keep the hero safe while units are being produced. Use auto-scouting to reveal a route while the main army handles another task, then check the exposed path before sending the hero into combat. If it collapses, keep a friendly unit or building nearby and protect the recovery period until it reaches 100 hit points.
Falcon Dive and recovery in the Algiers battle
Hizir’s Falcon Dive is a single-target shot dealing 750 ranged damage at range 16 with a 20-second cooldown. While idle, he regenerates health at 0.25% per second after 3.5 seconds. If reduced to zero hit points, he collapses rather than dying; keep a friendly unit or building nearby until he has regenerated 100 hit points so he can be revived. These tools make him useful for the Algiers scenario’s scouting and hero combat, but the long cooldown means the shot should be saved for a dangerous Guardian or high-value enemy.