Kermond the Pet Monitor Lizard
Kermond the Pet Monitor Lizard is a pet unit with a bonus against Treasure guardians. Its low health and limited Villager damage make it a specialist for exploration rather than a standard combat or raiding unit.

Recorded values
- Cost
- 110 Food
- Training
- 17 sec · 11 XP per train
- Durability & mobility
- 95 hit points · 10% hand resistance · 5.0 speed · 12 line of sight
- Hand attack
- 12 damage · 1.5 attack interval · bonuses: 2.0x vs. Treasure guardian; 0.1x vs. Villager
Role, availability & values
Kermond has 95 hit points, moves at 5.0 speed, costs 110 Food and takes 17 seconds to train. Its hand attack deals 12 damage, with a 2.0× bonus against Treasure guardians and a 0.1× modifier against Villagers. Access depends on the scenario or civilization that provides it.
Matchup & timing
Use Kermond alongside an Explorer when a Treasure guardian is the target. Protect it from military units and avoid expecting it to hold a frontline. Consider the Food cost against the value of the Treasure and the other units needed for the opening.
Pet unit for Treasure encounters
Kermond is a special pet associated with The Asian Dynasties and Definitive Edition content, with access depending on a scenario or civilization. It costs 110 Food, takes 17 seconds to train, has 95 hit points, 10% hand resistance, speed 5.0 and line of sight 12. Its hand attack deals 12 damage every 1.5 seconds and receives a 2× bonus against Treasure guardians, while damage against Villagers is reduced to 0.1×. This gives Kermond a clear exploration role: accompany an Explorer and help clear a guarded reward, then stay protected while the Explorer collects it. Its 95 hit points are too low to make it a reliable front line, and the Food cost competes with early Villager and army production. The pet’s access is not universal, so confirm the scenario or civilization before building a plan around it. Use its speed to keep up with the Explorer and withdraw it when regular military units appear.
Using Kermond in the opening
The 110-Food cost competes with early Villager training, so decide whether a Treasure expedition can repay the pet’s investment. Kermond’s 2× guardian multiplier improves its 12-damage attack against that target, but it deals only one tenth damage to Villagers. Keep the pet near the Explorer and let ordinary military units handle other threats. Its 17-second training time is short, but its 95 hit points make it easy to lose if it is sent into the enemy army. Special access varies by scenario or civilization, so confirm that the unit is available before planning around it.
Guardian bonus use
Kermond’s 2× Treasure-guardian multiplier improves its 12-damage hand attack for that matchup, but its Villager damage is only 0.1×. Keep it with the Explorer and out of ordinary fights.
Safe Treasure support
Kermond helps against Treasure guardians but is not a replacement for the Explorer or an escort. Let the pet contribute its 2× bonus, then protect its 95 hit points while the reward is collected.
Pet availability
Kermond is not part of every standard army. Check the scenario or civilization that supplies it, then decide whether the 110-Food investment can help secure a nearby Treasure.
Explorer escort
Kermond moves at 5.0 speed and can keep pace with an Explorer. Let its guardian bonus support the fight, then pull it back before ordinary units can exploit its low health.
Pet monitor lizard and Treasure hunting
Kermond is a pet Monitor Lizard used where a scenario or civilization grants access. It moves at five speed and deals 12 hand damage, with a 2× bonus against Treasure guardians. That specialization makes it a useful assistant for an Explorer facing a manageable guardian, but its 95 hit points and 10% hand resistance do not make it safe against military units. The attack’s 0.1× damage against Villagers also makes raiding a poor use of the pet. Scout the Treasure first, send Kermond with the Explorer and nearby troops, and withdraw if the guardian group can overwhelm the expedition.
Food cost and conditional availability
Kermond costs 110 Food and takes 17 seconds to train where the pet is available. Access depends on the particular scenario or civilization, so do not assume it appears in a standard Town Center or military queue. Compare the Food investment with the value of the nearby Treasure and with other early production needs. Once the guardian is defeated, keep the lizard near the Explorer rather than sending it alone into enemy territory. Its speed and sight are best used to support exploration and a specific encounter; it is not a replacement for a frontline unit or a general-purpose pet army.