Units

Order Crossbowman

Order Crossbowman is Livonia, All (The Livonian War) ranged infantry in Age of Empires III, available from the Revolution; obtained through Barracks, Fort, Galleon, Hospital (Maltese), Livonian Bishopric (The Livonian War).

APPLIES TO Definitive Edition — The Baltic Powers (2026)
Order Crossbowman in Age of Empires III
Order Crossbowman
IN-GAME VALUES

Recorded values

Cost
40 Food, 40 Wood
Training
30 sec · 1 population · 8 XP per train
Durability & mobility
110 hit points · 20% ranged resistance · 4.0 speed · 20 line of sight
Siege attack
10 base damage · range 6 · attack interval 3.0
Ranged attack
21 base damage · range 16 · attack interval 3.0 · bonus damage: 1.5x vs. Light cavalry; 1.5x vs. Ranged shock trooper; 1.5x vs. Heavy infantry; 0.5x vs. Cavalry; 0.5x vs. Shock troops
Hand attack
10 base damage · attack interval 1.5 · bonus damage: 2.0x vs. Light cavalry; 2.0x vs. Ranged shock trooper; 1.5x vs. Heavy infantry
Ranged siege attack
13 base damage · range 18 · attack interval 3.0 · requires Steel Bolts card

Role, availability & values

Production is available through Barracks, Fort, Galleon, Hospital (Maltese), or Livonian Bishopric (The Livonian War). It has 110 hit points and 20% ranged resistance. It moves at 4.0 speed and uses 1 population. Training costs 40 Food and 40 Wood; it takes 30 seconds to train. Attack profile: Siege attack: 10 damage at range 6; every 3.0 seconds. Ranged attack: 21 damage at range 16; every 3.0 seconds. Hand attack: 10 damage; every 1.5 seconds. Ranged siege attack: 13 damage at range 18; every 3.0 seconds.

Matchup & timing

Keep this ranged unit behind a screen and let it fire before melee troops can reach it. Its listed attack reaches 16 range and is especially useful against Light cavalry, Ranged shock trooper, and Heavy infantry. If Light cavalry, Ranged shock trooper, and Heavy infantry close in, use the hand-attack bonus while the rest of the formation protects the line.

Livonian revolutionary ranged infantry

Order Crossbowman is a ranged infantry unit from Definitive Edition’s The Baltic Powers content, available after the Livonian Revolution. It can be trained from a Barracks, Fort or Galleon, and in special roster cases from a Maltese Hospital or the Livonian Bishopric in The Livonian War. It costs 40 Food and 40 Wood, uses one population and takes 30 seconds to train. The profile lists 110 hit points, 20% ranged resistance, speed 4.0 and line of sight 20. Its ranged attack deals 21 damage at range 16 every three seconds; it also has a 10-damage hand attack, a 10-damage siege attack and a ranged siege attack listed at 13 damage and range 18. The range and ranged-siege option let it contribute from behind a frontline, but its 110 hit points make it vulnerable to cavalry or melee units that reach it. Keep Order Crossbowmen screened and focus their fire on targets the army can safely engage. The unit belongs to a post-revolution roster and a newer expansion, so it should not be included in older civilization build orders. Check the active faction and building access before planning production.

Ranged and siege profiles

The Crossbowman’s 21-damage shot reaches 16 range and fires every three seconds, allowing it to operate behind a frontline. Its separate ranged siege attack deals 13 at range 18, extending its utility against buildings without moving into the ordinary siege range of six. These attack modes should be used deliberately: keep the unit at range against targets it can safely hit, then protect it when cavalry or melee infantry can close. The 110 hit points and 20% ranged resistance are limited protection for a revolutionary unit that costs 40 Food and 40 Wood. Order Crossbowmen are available through several production sources, but not every source belongs to every faction; the Maltese Hospital and Livonian War Bishopric are special access routes. Check which applies before planning reinforcements. Their 30-second training time means a forward push should be prepared before the force arrives.

Protect the ranged line

Keep Crossbowmen behind a front line because 110 hit points leave them vulnerable when Cavalry or melee infantry close. The 16-range attack and ranged siege profile can contribute from a safe position, but the unit needs protection while firing.

Siege shot distinction

The separate ranged siege shot reaches 18 and deals 13 damage; the ordinary attack reaches 16 with 21 damage. Use the mode that matches the target and keep the unit protected.

Revolutionary roster access

The unit becomes available after the Livonian Revolution, with Barracks, Fort or Galleon production and special Maltese or Livonian War access. Confirm the active faction before planning it.

Livonian ranged line and attack choices

The Order Crossbowman is ranged infantry tied to Livonia’s revolutionary roster and to the Livonian War scenario’s army. Its ordinary ranged attack deals 21 damage at 16 range, and a separate ranged siege attack reaches 18 range for 13 siege damage. That split gives it more flexibility than a basic crossbow volley, but it still has only 110 hit points and 20% ranged resistance. Keep it behind a frontline and focus on targets its attack can hit efficiently. The short-range hand attack and 10-damage siege profile are emergency options, not its main role.

Barracks and scenario-specific availability

Barracks, Forts and Galleons provide listed access after the Revolution; Maltese can use a Hospital, while the Livonian Bishopric provides the unit in The Livonian War scenario. These routes should not be blended: scenario access does not mean every skirmish match can train the unit from that building. At 40 Food and 40 Wood, one population and a 30-second train time, it can be reinforced from a protected production site. Pair it with anti-cavalry troops and siege units that handle structures more effectively. Check the selected nation and mode before preparing a deck or build around the Order Crossbowman.