Qivittoq
Qivittoq is a Commerce Age special unit in Age of Empires III: Definitive Edition — The Baltic Powers. European civilizations obtain it through a Tavern, Asian civilizations through a Monastery, and Italians through a Lombard, so it is tied to the special-unit building roster rather than a universal Barracks queue.

Recorded values
- Cost
- 90 Wood
- Available
- Commerce Age · Tavern (Europeans) ; Monastery (Asians) ; Lombard (Italians)
- Training
- 30 sec · 3 population · 9 XP per train
- Durability & mobility
- 111 hit points · 20% ranged resistance · 6.0 speed · 18 line of sight
- Ranged attack
- 15 base damage · range 12 · attack interval 1.5 · bonus damage: 3.0x vs. Mercenary; 3.0x vs. Native warrior; 3.0x vs. Pet; 2.0x vs. Cavalry; 2.0x vs. Shock troops
- Siege attack
- 15 base damage · range 6 · attack interval 3.0
- Hand attack
- 15 base damage · attack interval 1.5 · bonus damage: Same as ranged attack
- Sharpshooter attack
- 30 base damage · range 14 · attack interval 1.5
Role, availability & values
It costs 90 Wood, takes 30 seconds, uses three population and grants 9 Experience. The unit has 111 hit points, 20% ranged resistance, 6.0 speed and 18 line of sight. Its ranged attack deals 15 at range 12 every 1.5 seconds; its Sharpshooter attack deals 30 at range 14 on the same interval. It also has 15 hand damage every 1.5 seconds and 15 siege damage at range 6 every 3 seconds. Ranged and hand attacks receive 3× bonuses against Mercenaries, Native warriors and Pets, plus 2× against Cavalry and Shock troops.
Matchup & timing
Use Qivittoq where its listed class bonuses match the opposing army, especially when Mercenaries, Native warriors, Pets, Cavalry or Shock troops are present. The Sharpshooter mode reaches farther and deals more damage, while the ordinary ranged attack reaches 12; preserve its firing position and avoid wasting three population on an unsupported skirmish. Its 111 hit points mean the unit still benefits from a screen, even with ranged resistance.
Its access follows civilization buildings
The three listed buildings reflect different civilization systems: Taverns for Europeans, Monasteries for Asians and the Lombard for Italians. That access path does not mean the unit is a general-purpose recruit at every one of those structures in every ruleset; confirm the current roster and age requirement in the active game. Its population cost is relatively high for a unit with 111 hit points, so target selection and keeping it out of concentrated fire matter.