BUILDING · SCENARIO EDITOR
Camp Archery Range
A campaign-style archery production structure for custom scenarios; it is distinct from the standard Archery Range.

Overview
A campaign-style archery production structure for custom scenarios; it is distinct from the standard Archery Range.
Function and access
A campaign-style archery production structure for custom scenarios; it is distinct from the standard Archery Range This determines what the structure contributes to the settlement: economic buildings support resource flow, production buildings add access to an army line, and defensive buildings protect space or routes.
- Available: Scenario Editor
- Cost: not separately recorded
- Construction time: not separately recorded
- Requirement or context: Scenario Editor
Durability and battlefield role
The structural values describe what this building can protect, garrison, or attack. Use them to decide whether it is a safe production point, a defensive anchor, or a structure that needs support; scenario and campaign buildings may have rules that differ from standard matches.
- Hit points: 1,500
- Melee armor: 1
- Pierce armor: 8
- Garrison capacity: 10
- Line of sight: 6
Function and availability
A campaign-style archery production structure for custom scenarios; it is distinct from the standard Archery Range. Garrison capacity: 10; Line of sight: 6. This entry belongs to the Scenario Editor or a scripted scenario set; it is not necessarily a structure players can construct in a standard match. Scenario authors can place it to establish a recognizable landmark or shape routes through the map; its behavior may be controlled by the scenario rather than normal construction rules.
Building statistics
- Hit points
- 1,500
- Garrison capacity
- 10
Building values can vary by edition or scenario.
- Focus
- Scenario Editor · nonconstructible
- Signature / category
- Construction & function
- Release / context
- Scenario Editor
- Region
- Scenario Editor
- Classification
- Scenario Editor