BUILDING · SCENARIO EDITOR
City Gate
A large gate object for the entrance to a walled settlement or city in a custom scenario.

Overview
A large gate object for the entrance to a walled settlement or city in a custom scenario.
Function and access
A large gate object for the entrance to a walled settlement or city in a custom scenario This determines what the structure contributes to the settlement: economic buildings support resource flow, production buildings add access to an army line, and defensive buildings protect space or routes.
- Available: Scenario Editor
- Cost: not separately recorded
- Construction time: 30 seconds
- Requirement or context: Scenario Editor
Durability and battlefield role
The structural values describe what this building can protect, garrison, or attack. Use them to decide whether it is a safe production point, a defensive anchor, or a structure that needs support; scenario and campaign buildings may have rules that differ from standard matches.
- Hit points: 5,000
- Melee armor: 10
- Pierce armor: 10
- Line of sight: 5
Function and availability
A large gate object for the entrance to a walled settlement or city in a custom scenario. Build time: 30 seconds; Line of sight: 5. This entry belongs to the Scenario Editor or a scripted scenario set; it is not necessarily a structure players can construct in a standard match. Scenario authors can place it to establish a recognizable landmark or shape routes through the map; its behavior may be controlled by the scenario rather than normal construction rules.
Building statistics
- Hit points
- 5,000
- Stone cost
- 40
- Construction time
- 30 seconds
Building values can vary by edition or scenario.
- Focus
- Scenario Editor · nonconstructible
- Signature / category
- Construction & function
- Release / context
- Scenario Editor
- Region
- Scenario Editor
- Classification
- Scenario Editor