FIELD GUIDEAGE OF EMPIRES IIBrowse entries ↗
01 — DARK AGE✦02 — FEUDAL AGE✦03 — CASTLE AGE✦04 — IMPERIAL AGE

THE ENCYCLOPEDIA

Toom Tabard three-Town-Center buildup

GUIDES, MAPS & GAME SYSTEMS · AGE OF EMPIRES II ONLY

GUIDE · BATTLE STRATEGY

Toom Tabard three-Town-Center buildup

Toom Tabard gives a thirty-minute warning before the Scottish Army attacks, but the Berwick Garrison raids much earlier. Boom with multiple Town Centers and build Castles before the first major raid.

Murder Holes Age of Empires II technology icon
Related game artwork: Murder Holes

Overview

Toom Tabard gives a thirty-minute warning before the Scottish Army attacks, but the Berwick Garrison raids much earlier. Boom with multiple Town Centers and build Castles before the first major raid.

Plan and execution

Scout settlement locations and place several Town Centers, assigning new Villagers to Sheep and core resources. Build Castles to stop the Berwick Garrison’s raids and aim to have the first ready before its roughly fifteen-minute assault. Use a full Longbowman garrison to strengthen a key Castle, then advance toward Imperial Age before the Scottish army begins its offensive.

Risks and adaptation

A single Castle may fall to a large raid even with Murder Holes. Keep a mobile force to handle Crossbowmen and Scorpions, and avoid waiting for the thirty-minute timer to begin fortifying.

Focus
Reach Imperial Age before the Scottish army’s thirty-minute advance
Signature / category
Plan and execution
Release / context
Age of Empires II system
Region
Battle strategy
Classification
Battle strategies
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