TECHNOLOGY · CIVILIZATION-SPECIFIC
Crenellations
Castles gain range and garrisoned infantry can fire from them.

Overview
Castles gain range and garrisoned infantry can fire from them.
Effect and affected units
Crenellations changes castle range +3, garrisoned infantry gain +2.5 garrison firepower. Read the named target carefully: this effect applies only to the units, buildings, or economy described in its entry. This is the main reason to research it; compare the affected units with the army you expect to field.
Research cost and timing
Research is available in Imperial Age at the Castle. The recorded cost is 600 Food, 400 Stone, and the research time is 60 seconds. Consider whether the upgrade will affect enough units or workers to repay that investment before the match is decided.
Matchup plan: Crenellations Castle-network defense
Crenellations turns a well-positioned Castle into a stronger area-control anchor, extending its range and allowing garrisoned infantry to add defensive fire. Build overlapping coverage where you need to hold a route or protect a concentrated economy Place the Castle to cover a critical crossing, production area, or neighboring defensive position, then garrison infantry when an attack approaches. With Teuton upgrades, the extra range can contest some long-range threats and overlapping Castles can protect each other; use infantry garrisons to strengthen their fire while keeping a mobile force ready beyond the Castle’s reach. Pair the static defense with scouting and a response group so attackers cannot simply move to an unguarded side Long-range siege can still outrange a Castle, and infantry garrison fire is limited. Do not spend on the technology when the opponent can comfortably attack elsewhere or when a few mobile units would protect the same route more cheaply. Repair and screen the Castle against siege instead of relying on range alone
Effect and research timing
Castles gain range and garrisoned infantry can fire from them. Effect: Castle range +3, garrisoned infantry gain +2.5 garrison firepower. Research becomes available in: Imperial Age; Research at: Castle; Research cost: 600 Food, 400 Stone; Research time: 60 seconds. This research is restricted to its named civilization, so it is part of that faction’s identity rather than a shared option. Its value depends on which units receive the effect and how often they take part in combat; timing it before a major engagement can improve the whole eligible group.
Research details
- Age
- Imperial Age
- Research building
- Castle
- Research time
- 60 seconds
Research requirements and effects for this entry.
- Also known as
- Crenellations (Age of Empires II)
- Focus
- Unique technology · Teutons
- Signature / category
- Unique technology · Teutons
- Release / context
- Civilization research
- Region
- Civilization-specific
- Classification
- Unique technologies