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Steppe Husbandry

TECHNOLOGIES · AGE OF EMPIRES II ONLY

TECHNOLOGY · CIVILIZATION-SPECIFIC

Steppe Husbandry

Scout Cavalry, Steppe Lancers, and Cavalry Archers train faster.

Steppe Husbandry Age of Empires II technology artwork
Steppe Husbandry Age of Empires II technology artwork

Overview

Scout Cavalry, Steppe Lancers, and Cavalry Archers train faster.

Effect and affected units

Steppe Husbandry changes scout Cavalry line, Steppe Lancers and Cavalry Archers are created 100% faster. Read the named target carefully: this effect applies only to the units, buildings, or economy described in its entry. This is the main reason to research it; compare the affected units with the army you expect to field.

Research cost and timing

Research is available in Castle Age at the Castle. The recorded cost is 200 Food, 300 Wood, and the research time is 40 seconds. Consider whether the upgrade will affect enough units or workers to repay that investment before the match is decided.

Matchup plan: Steppe Husbandry Cuman production surge

Steppe Husbandry speeds production of key Cuman cavalry lines, helping the player maintain Light Cavalry, Steppe Lancers, and Cavalry Archers from a compact Stable and Range network. Use it to sustain a mobile army Research the technology when the economy can support continuous cavalry queues and the composition is already defined. Keep Stables and Archery Ranges active, rally reinforcements along safe routes, and use the faster replenishment to maintain raids or replace losses between fights. Combine it with Cuman mobility to reinforce one flank while the main force pressures another The bonus does not affect Kipchaks or Genitours, so do not choose those units expecting the same production gain. Faster training cannot compensate for resource shortages or weak production placement; build the economy and buildings first

Effect and research timing

Scout Cavalry, Steppe Lancers, and Cavalry Archers train faster. Effect: Scout Cavalry line, Steppe Lancers and Cavalry Archers are created 100% faster. Research becomes available in: Castle Age; Research at: Castle; Research cost: 200 Food, 300 Wood; Research time: 40 seconds. This research is restricted to its named civilization, so it is part of that faction’s identity rather than a shared option.

Research details

Research building
Castle
Cost
200 Food, 300 Wood
Research time
40 seconds
Effect
Scout Cavalry line, Steppe Lancers and Cavalry Archers are created 100% faster

Research requirements and effects for this entry.

Focus
Unique technology · Cumans
Signature / category
Unique technology · Cumans
Release / context
Civilization research
Region
Civilization-specific
Classification
Unique technologies
Ⅱ

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