UNIT · BURMESE
Arambai
Mounted ranged troops with heavy but less predictable projectile attacks.

Overview
Mounted ranged troops with heavy but less predictable projectile attacks.
Availability and investment
Arambai becomes available in Castle Age. Its listed production context is Burmese. The listed cost is 75 Wood, 60 Gold and the training time is 18 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.
Combat profile
The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.
- Ranged attack: 12
- Hit points: 60
- Melee armor: 0
- Pierce armor: 1
- Ranged attack: 12
- Range: 5
- Line of sight: 7
- Reload time: 2 seconds
- Movement speed: 1.3
- Accuracy: 20%
Field use
Preserve space between this unit and melee attackers so it can keep firing. Pair it with a screen, focus fire on reachable targets, and avoid letting a faster force surround it.
Armor classes and counters
Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.
- Armor class: Unique unit
- Armor class: Archer
- Armor class: Cavalry
- Armor class: Cavalry archer
- Arambai deals +2 bonus damage to units in the Ram class
Related unit plan: Arambai close-range hit-and-run
Arambai are more reliable in groups: their shots can deal heavy damage, but their limited range and poor accuracy make long-range stationary fire inconsistent. Their speed supports repeated hit-and-run attacks Approach a useful target as a group, fire from a range where the shots are more likely to connect, then move before enemy cavalry or infantry closes. Repeat the attack from another angle and use the mobility to support a separate Burmese frontline Small groups waste shots and remain vulnerable to counters. Avoid long-distance volleys or direct contact with a prepared melee force, and disengage when the opponent has screened the route
Battlefield role and use
Mounted ranged troops with heavy but less predictable projectile attacks. Available in the Castle Age. Training cost: 75 Wood, 60 Gold. Training time: 18 seconds. This civilization-specific unit is available to the Burmese. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.
Base unit statistics
- Age
- Castle Age
- Training time
- 18 seconds
- Ranged attack
- 12
- Range
- 5
- Reload time
- 2 seconds
- Movement speed
- 1.3
- Accuracy
- 20%
Base values before civilization bonuses or researched technologies.
- Focus
- Unique unit · Burmese
- Signature / category
- Burmese
- Release / context
- Civilization roster
- Region
- Burmese
- Classification
- Unique units