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Arambai

UNITS · AGE OF EMPIRES II ONLY

UNIT · BURMESE

Arambai

Mounted ranged troops with heavy but less predictable projectile attacks.

Arambai unit art
Arambai unit art

Overview

Mounted ranged troops with heavy but less predictable projectile attacks.

Availability and investment

Arambai becomes available in Castle Age. Its listed production context is Burmese. The listed cost is 75 Wood, 60 Gold and the training time is 18 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Preserve space between this unit and melee attackers so it can keep firing. Pair it with a screen, focus fire on reachable targets, and avoid letting a faster force surround it.

    Armor classes and counters

    Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

    Related unit plan: Arambai close-range hit-and-run

    Arambai are more reliable in groups: their shots can deal heavy damage, but their limited range and poor accuracy make long-range stationary fire inconsistent. Their speed supports repeated hit-and-run attacks Approach a useful target as a group, fire from a range where the shots are more likely to connect, then move before enemy cavalry or infantry closes. Repeat the attack from another angle and use the mobility to support a separate Burmese frontline Small groups waste shots and remain vulnerable to counters. Avoid long-distance volleys or direct contact with a prepared melee force, and disengage when the opponent has screened the route

    Battlefield role and use

    Mounted ranged troops with heavy but less predictable projectile attacks. Available in the Castle Age. Training cost: 75 Wood, 60 Gold. Training time: 18 seconds. This civilization-specific unit is available to the Burmese. Its ranged role lets it contribute before melee units connect, but the army needs a screen and enough space to keep firing while it withdraws.

    Base unit statistics

    Cost
    75 Wood, 60 Gold
    Training time
    18 seconds
    Ranged attack
    12
    Range
    5
    Reload time
    2 seconds
    Movement speed
    1.3

    Base values before civilization bonuses or researched technologies.

    Focus
    Unique unit · Burmese
    Signature / category
    Burmese
    Release / context
    Civilization roster
    Region
    Burmese
    Classification
    Unique units
    Ⅱ

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