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Berserk

UNITS · AGE OF EMPIRES II ONLY

UNIT · VIKINGS

Berserk

Viking infantry that can recover health over time and remain in extended fights.

Berserk unit art
Berserk unit art

Overview

Viking infantry that can recover health over time and remain in extended fights.

Availability and investment

Berserk becomes available in Castle Age. Its listed production context is Vikings. The listed cost is 65 Food and the training time is 14 seconds. This tells you when it can first join an army and which resources must be reserved alongside Villager production, upgrades, and other military lines.

    Combat profile

    The available combat values are included here so the numbers can be read as a profile rather than an isolated list. Hit points and armor describe how long the unit can remain exposed; attack and any bonus damage describe what it threatens; range, reload, accuracy, and movement describe how reliably it can engage or disengage. A value shown for a whole upgrade line applies to the listed stages as recorded, so compare the stage names instead of treating the line as one base unit.

    Field use

    Use it to hold space, protect support units, or pressure an opponent that cannot kite it safely. The listed armor and bonus-attack classes determine which opponents it can trade with efficiently.

    Armor classes and counters

    Armor-class bonuses are separate from base attack and the target’s melee or pierce armor. The class list below shows the unit’s documented combat categories and bonus-damage relationships; use it to judge matchups instead of relying on the unit label alone.

    Related unit plan: Berserk attrition-and-recovery plan

    Berserk: Berserks recover health between fights, which makes them useful for repeated skirmishes and sustained infantry pressure. Their staying power is most valuable when the player can disengage and let damaged units recover Use a screened group to engage infantry or defend a forward position, then pull wounded Berserks behind the line rather than trading them until they fall. Return after they recover and keep reinforcements close enough to maintain pressure Regeneration does not protect them from focused ranged fire or hard counters. Avoid leaving injured units in pursuit range and do not let a long recovery pause expose the rest of the army

    Battlefield role and use

    Viking infantry that can recover health over time and remain in extended fights. Available in the Castle Age. Training cost: 65 Food. Training time: 14 seconds. This civilization-specific unit is available to the Vikings. Use its listed battlefield role to decide when to add it: compare the opponent’s composition, the target it can threaten, and the support needed to keep it effective.

    Base unit statistics

    Cost
    65 Food
    Training time
    14 seconds
    Reload time
    2 seconds
    Movement speed
    1.05

    Base values before civilization bonuses or researched technologies.

    Also known as
    Berserk (Age of Empires II)
    Focus
    Unique unit · Vikings
    Signature / category
    Vikings
    Release / context
    Civilization roster
    Region
    Vikings
    Classification
    Unique units
    Ⅱ

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